bclikesyou's Recent Forum Activity

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    >

    > Just updated to the nw.js 27.0 and I'm getting this error on preview. I'm guessing it's because of the Steam4C2 plugin I'm using? I removed it from the project but it still happens.

    >

    > EDIT: I started a new project which previewed fine with nw.js. So I'm guessing it must be some third party plugin in my project.

    >

    Can reproduce, the plugin seems to be at fault. Works fine when exporting the game.

    Reported here:

    Dude you're a legend. I totally forgot to add the nw.js plugin in my empty project test. Good call on that. Reproducing it over here as well.

  • Just updated to the nw.js 27.0 and I'm getting this error on preview. I'm guessing it's because of the Steam4C2 plugin I'm using? I removed it from the project but it still happens.

    EDIT: I started a new project which previewed fine with nw.js. So I'm guessing it must be some third party plugin in my project.

  • >

    >

    > Thanks for the response! Any rough estimate on a date when we can expect the update?

    >

    The time to test it and build it, so ~3 to 6 days after the nw.js release.

    Regards,

    Thanks Really love how easy this plugin is to use. Great work!

  • > AJ2DI Are there plans to add support for nw.js 27.0 on release? The next version address the "--in-process-gpu" issue of ghost instancing for Windows 7 users.

    >

    > The chromium update is scheduled for Dec 5th and I'm ready for release but a few of my Win 7 beta testers are running in to this issue.

    >

    > Thanks!

    >

    Hi,

    nw.js 0.27 is planned and others versions with the "--in-process-gpu" issue/ghost instancing bug will dropped (v 0.23 to 0.26) for Steam4C2-Basic and full version

    Regards

    Thanks for the response! Any rough estimate on a date when we can expect the update?

  • [quote:347qipm3]The chromium update is scheduled for Dec 5th 2017, I'd really wait for that one instead of going through any trouble caused by rolling back. I guess for now you could try to execute a batch file to kill all processes on application shutdown (if Steam offers a feature like that) or simply execute it using the NWjs plugin when the user is closing the game.

    Fair point!

    My only worry is I'm using Madspy's Steam4C2 plugin and I'm concerned I'll have to wait around until they support the new version of NWJS.

  • AJ2DI Are there plans to add support for nw.js 27.0 on release? The next version address the "--in-process-gpu" issue of ghost instancing for Windows 7 users.

    The chromium update is scheduled for Dec 5th and I'm ready for release but a few of my Win 7 beta testers are running in to this issue.

    Thanks!

  • > TheRealDannyyy First off, thanks for all your hard work with this thread. I commented way back when it first was posted and, now that I'm about to release, it has proved invaluable.

    >

    > Question: I've got a Windows 7 user with "ghost instancing". Is the current best fix to roll back to NW.JS 21.0 before "--in-process-gpu" would bug nw.js?

    >

    No problem, trying my best to keep this topic up to date.

    Judging by the latest response this has been fixed in NWjs v0.27.0 (currently in beta, stable release probably in December).

    NWjs v0.21.0 should be stable, I'd still create a testing branch on Steam and test it out before using it.

    I'm hoping to release in the next week or two.

    What's the best way to rollback to an old version of NW.JS? I've done it before but I always get a profile error. Familiar with this?

  • TheRealDannyyy First off, thanks for all your hard work with this thread. I commented way back when it first was posted and, now that I'm about to release, it has proved invaluable.

    Question: I've got a Windows 7 user with "ghost instancing". Is the current best fix to roll back to NW.JS 21.0 before "--in-process-gpu" would bug nw.js?

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