bclikesyou's Recent Forum Activity

  • Enemy is supposed to charge up (PreDashFace... state) and then dash. When they collide with the edge marker, they should turn around and enter the PreDash state again. When facing right, the PreDash animation will not trigger. That is the only thing not working.

    Gif of error

    Code of error

    Feel free to crit my code; I'm pretty new at this

  • ryanrybot That's a neat idea! I just played this interactive novel game for ios called "Lifeline" where the main character's gender is never revealed and their name is "Tyler" which is pretty gender-neutral. It was great reading reviews where people had assumed different genders for the character.

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  • Really stoked that you're doing this for the C2 community. I'll be sure to grab a copy!

  • zenox98

    I found this thread since it is listed in the [How do I] Frequently Asked Questions as an answer for "variable jump". Since the tutorial I referenced wasn't mentioned and I found it to be helpful, I thought I'd add it to the thread for any future users.

    If updating the thread for this reason was wrong, my apologies.

  • I found MrGoatsnake 's tutorial to be the easiest and quickest way to achieve a variable jump height.

    Platform Jump Height Based on Tap or Click Duration

  • After spending a long weekend crawling through caves in Kentucky, I'm back with some work to show.

    First off, I recruited a friend to help me with art for the demo. He's definitely a better artist than I am, which is great. Asked him to mock up some tiles and background sprites (tiled of course) and he sent me this:

    At the same time, I got a decent walk cycle going for the main character. Peep that here.

    Pretty soon we'll have a bit more art, along with a title screen/main graphic and I'll start a proper thread just for the demo.

  • Great stuff right here. Really excited to see where you go with it.

    Also - nice to see another graphic designer who is using their evenings to work on games

  • Love that quick little grimace frame when the player gets hurt.

  • New enemy! Turns and faces your direction once you're in LoS. Shoots a bullet at your angle. Video here!

    Working on one more enemy. Then text dialogs. Then I'll move on to working on the actual demo.

    Not doing any actual development tonight. Instead typing up a game design doc for the demo. Definitely going to help keep me on track!

  • Haha I had a lot of fun with this. I got stuck at the "thing to climb" part and had to ask my wife to help me. She stayed and watched until the end.

  • All up to speed with C2!

    I really need to learn how to make better gifs...Here is a video link which is much better.

    At any rate, feel good about where I'm at. Still a handful of things I'd like to add before I have a solid prototype. Those would be:

    • Graphic life gauge
    • A "pop-up" shooter enemy
    • One more type of enemy
    • Text dialogues

    I'm at ~30 events. I think I could keep it under 100 and get a small game out of it. If anyone would like to look at my capx, here is the link. Feel free to give me some constructive criticism. Especially with thinning out my events and getting the same results.

  • anewuser Your fix worked for me until I started destroying enemies. With each one destroyed, another would lose it's mirroring.

    This thread scirra.com/forum/viewtopic.php had another solution in TiAm 's file that worked for me. It ignores instance variables and doesn't use a bounding box which is weird but it's working for me so far!

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bclikesyou

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