Level 1 design for my demo. A sketch (obviously). I'm ironing out a few more issues (adding families to existing events, smooth transitions) but then I'm going to start laying down the basic objects for the levels so I can test them and see if it's at all fun. I'm also considering changing the name of the game since it's pretty vague.
//rant!//
I spend a ton of time digging through the forums and I constantly run in to those long threads about how C2 needs a native exporter or some such. They all sing the same song and, to be honest, it almost made me ditch C2 entirely the first month I picked it up. I personally don't have the knowledge or experience to make a solid judgement on the issue. But I made my first *completed* game this weekend for Ludum Dare 33 and I had a blast. So I'm liking C2. A lot. I'm just curious if there is the opposite crowd out there. Plugging away at their games and enjoying it and generally seeing success with what they're trying to accomplish.