Create an instance variable that is constantly set to Pathfinding.MoveAngle
Compare that instance variable?
Oh yes... I forgot to use that method... let me try that. Thanks!
Ok suppose you have 8 animations.
Now take those 8 animations and rename them something like myaniamtion0, myaniamtion45, myaniamtion90, myaniamtion135, myaniamtion180, myaniamtion225, myaniamtion270, myaniamtion315, and myaniamtion360.
Now suppose that rather than compare the angle you set the animation based on the angle like:
mysprite set animation to "myanimation"&int(mysprite.Pathfinding.MoveAngle)
What do you think would happen?
newt I almost have your method BUT you didn't tell about what event we should create.
Perhaps "System > Compare two values" honestly, I don't really use system because it only picks one instance number 0 as default, not multiple instances.
Actually, Excal posted about instance variable, I hope it would work.