Joannesalfa's Recent Forum Activity

  • Use "Persist" behavior to this object when is destroyed once.

  • I fixed Sprite Plugin and it's working, I'm pretty sure the sprite font plugin developer forgot to add SetEffect in runtime.js and edittime.js =)

    Ashley check this out.

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  • Comparison:

    Text:

    <img src="http://i.imgur.com/lm2IkL4.png" border="0" />

    Sprite Font:

    <img src="http://i.imgur.com/jEaJcLs.png" border="0" />

  • I'm just wondering when we use Sprite Font, there no action to do blend mode.

    Isn't a missing feature?

  • I have a Blackberry Z10 touch, would you send me a .bar?

  • Does it affect performance and memory in the hardware?

  • You should use webstorage, create a key "Purchased" after of purchasing a stuff, when player restarts the game, use a condition on start layout:

    If "Purchased" key exists, then add action or whatever like deleting images buy and creating an image "purchased".

  • Ugh, look at my game http://powerupware.com/HitMagicRun/Forest/ There are wolfs are hiding, not patrolling, but they can do such as Alert, Chase and Escape.

    Are you looking this method?

  • Yeah, publishing game to app store is a pain. You need a mac, an developer account and a big time to learn how to use Xcode and Provision files.

  • Create an instance variable that is constantly set to Pathfinding.MoveAngle

    Compare that instance variable?

    Oh yes... I forgot to use that method... let me try that. Thanks!

    Ok suppose you have 8 animations.

    Now take those 8 animations and rename them something like myaniamtion0, myaniamtion45, myaniamtion90, myaniamtion135, myaniamtion180, myaniamtion225, myaniamtion270, myaniamtion315, and myaniamtion360.

    Now suppose that rather than compare the angle you set the animation based on the angle like:

    mysprite set animation to "myanimation"&int(mysprite.Pathfinding.MoveAngle)

    What do you think would happen?

    newt I almost have your method BUT you didn't tell about what event we should create.

    Perhaps "System > Compare two values" honestly, I don't really use system because it only picks one instance number 0 as default, not multiple instances.

    Actually, Excal posted about instance variable, I hope it would work.

  • We basically need an condition to pathfinding behavior: Compare MovingAngle

    It's helpful to make animations.

  • It's wrong because "On destroyed" is opposite of "On created" to an object.

    "On destroyed" is designed to modify values like adding scores or something else as special actions such as switch, level up, etc.

    You should change "Enemy: Destroy" to "Enemy: Set destroyed animation" and create another event to create 2 conditions

    -Enemy: On animation finished

    -Enemy: Is playing "destroyed" animation

    --enemy: destroyed

    It could work

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Joannesalfa

Member since 8 May, 2011

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