Ugotsta Cool! thank you for an useful example!
1) They are working multiplayer implementation for next new version, i think it's possible for 8 players.
2) Yes, but you need to add Touch event that you let iDevices users can control
3) This is proof browserquest.mozilla.org it went like 100 players, some weeks ago.
That behavior is designed for layout, not window, if you want to use your feature to make a platform game, the enemies are out of windows, so are destroyed now and you are walking... you see there no enemies.
Do you think it's an useful feature?
That's creative using canvas effect
wow, just wow...
I wonder this should to be second exporter for C2
Develop games in your browser. Powerful, performant & highly capable.
It has little bug when you mirror it shoots at backwards
there a fixed .capx that you shouldn't to worry it.
.capx
I wonder how to make AM/PM option and put zero at second decimal, sometimes it shows like 17:5:5
nice to hear that news!!
Nice plugin, i will try it
Thanks!
Good to know this is of zero interest. <img src="smileys/smiley11.gif" border="0" align="middle" />
Hell noo...
I didn't notice this thread, but you bumped this that it makes me interesing.
Then, awesome plug in! I wonder if Scirra is working a module loading per layout for complex games which contain more than 50 mb
I would like to know before to develop a .capx, so how to make simple language options?
> I wonder about Node.js, i doubt how to install node.js on shared web hosting Joannesalfa Installing node.js on shared web hosting is possible - it depends on whether your hosting company allows you command line/shell/terminal/telnet access.
> I wonder about Node.js, i doubt how to install node.js on shared web hosting
Joannesalfa
Installing node.js on shared web hosting is possible - it depends on whether your hosting company allows you command line/shell/terminal/telnet access.
Thanks, i will ask some web hosting companies if they let me to install Node.js before to purchase the plan.
Member since 8 May, 2011