Joannesalfa's Recent Forum Activity

  • shinkan

    Your page looks like

    http://i.imgur.com/9vXelyF.png

    It doesn't show a live example to me. anyway, I made a .capx using one paster, why would use 2 pasters? It would consume more memory, I wish there are special particle conditions like on particle end or something else, I made ugly condition.

  • Take a look

    I'm not sure which is best plugin to use Paster or Canvas, I was wondering why paster won't paste corpses and blood in background besides canvas worked for me. I'm just asking for your opinion.

  • Nice one!

    Why did you release this as open source?

  • R0J0hound delivers the classic solution.

    Thanks a lot, it's solved now.

  • Noncentz705 sqiddster the image is clear, I don't need like that:

    I had no idea what's name of this form, I would say elliptical motion with offset for top line and bottom line, maybe rectangle with rounded corners

  • I'm trying to figure how to make ellptical motion in following path:

    I've uploaded a .capx here, but it does circular motion, not ellitpical with offset, I'm looking a solution, thanks!

  • We seriously need LiteTween and MoveTo

    These features are essentials for video game development

  • I'm trying to create an experiment about DOOM with Q3D, about Sprites 3D have no collision, I was thinking I can use invisible 3D model to pin over 3D sprite to act as collision helper, besides we may use 4 collision for each parts in following: head, arms, torso and legs, imagine a shotgun shoots over enemy legs that can be ripped and unable to walk, is possible?

  • codah http://www.fileformat.info/info/charset/UTF-8/list.htm

    Text has no problem with that, it would display any characters with UTF-8 encoding. Funny, chinese characters can't fit in sprite font map due to limit which it would require more than thousands of characters.

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  • Hi guys

    I'm looking a little help, I'm making multi-language fonts such as arabic, chinese, japanese, korean, cryllic, etc. I need to know where to get complete alphabets of these languages were used in videogames to build my sprite fonts.

    Besides. Anyone can share experiences about usage of localization?

    Thanks!

  • Mexico

  • You may try Downscaling in project settings, according to manual.

    Downscaling

    Adjusts the tradeoff between rendering quality and memory use when resizing images to smaller than their original size (downscaling). The options are:

    Low quality: mipmaps are disabled (reducing memory use), but downscaled sprites may appear blocky or pixellated.

    Medium quality: mipmaps are enabled. Downscaling sprites generally looks better.

    High quality: mipmaps are enabled and the spritesheet after export pads out all images to power-of-two sizes. This can significantly increase memory use, but can resolve two minor rendering issues: light fringing that can sometimes occur along the borders of downscaled objects, or a quality change in the last frame of an animation. Do not use this mode unless a rendering artefact is specifically observed and selecting this mode can be observed to resolve it: the increased memory usage can be very significant, and is not a cost that should be added for no reason.

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Joannesalfa

Member since 8 May, 2011

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