Joannesalfa's Recent Forum Activity

  • I don't think it's possible, it requires to integrate with Xcode and Objective-C where you can add StoreKit. There an already developed plugin you should use with appMobi using 1Touch, you can find on Plugins forum, the plugin is called AppMobi Dev.

  • Porting HTML5 to Flash is a backward

  • Ouya jobs page is also looking for people proficient in JavaScript and AJAX. I think Ouya will be trying to support it.

    It looks like front-end job, there no way to make API using javascript to integrate HTML5 games using canvas and webGL.

    If OUYA doesn't care about HTML5, only for Java. Will become another like Apple. A bad company for developers.

  • Joannesalfa

    One feature of this plugin is path finding, it could assign a target tile then find out the moving path.

    So

    1. get tiles group of move-able area

    2. get a target tile under tiles group in step1

    3. path finding to the target tile selected in step2.

    I'm not sure which i could to do "get tiles group of move-able area"

    I've tried more than 6 methods

    <img src="http://i.imgur.com/Ff64Q.png" border="0" />

    <img src="smileys/smiley5.gif" border="0" align="middle" />

    I'm sorry, but i would require more details. I keep clicking on targeted tile but orange hex doesn't move

  • The Biggest problem if ODK has no javascript functions to integrate with OUYA Operative System, we might be doomed.

  • Joannesalfa

    The capx of path finding on hex grid is this

    Yes, but i was talking about Move Chess to specificed location, maybe you didn't understand me.

    These .capx showed about Path Finding, but i was figuring out how to move the sprite to tile after of path finding.

    Have you played Fire Emblem? it's an old game where you can move to specificed location

    Like this

    <img src="http://cubemedia.ign.com/cube/image/article/655/655142/fire-emblem-path-of-radiance-20050930062907326-000.jpg" border="0">

    I hope you take this idea

  • > Basically, iOS (iPhone & iPod) and Android (SmartPhones) aren't very good for HTML5 games.

    Actually, iOS is the best mobile platform for HTML5 games. A modern iPad even performs better than some desktop browsers!

    Well, it depends for some performance. iPad is definetly the best.

  • Basically, iOS (iPhone & iPod) and Android (SmartPhones) aren't very good for HTML5 games.

  • I downloaded the last capx, i run on preview mode, then i click a black block, it appears area of red blocks, but the black block doesn't move to specificed location.

  • This page trolled me...

    after i logged in and it says nothing found or no permission to see this page

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • > Is supposed to do not destroy an instance in height number 2 because the circles on number 1, the frames are equal.

    Is the converse also true? For example:

    Height 1- (1)(2)(3)(4)

    Height 2- (3)(3)(2)(1)

    Can instances at Height 1 be destroyed?

    Examples:

    As long as <font color=blue>the current row or any row above the clicked/touched instance</font> has non-unique values, it cannot be destroyed:

    http://dl.dropbox.com/u/33370253/FrameInstanceDestroy_2.capx

    As long as there's a row with non-unique values in the <font color=blue>entire array</font>, nothing can be destroyed:

    http://dl.dropbox.com/u/33370253/FrameInstanceDestroy_3.capx

    aruche

    FrameInstanceDestroy_3.capx is a great solution! That's all i wanted, you're really a helpful person.

    I will owe you one if you pm me for specificed development.

    Thank you a lot!

  • Nice one!, how to make this hex move to specificed location?

Joannesalfa's avatar

Joannesalfa

Member since 8 May, 2011

Twitter
Joannesalfa has 3 followers

Trophy Case

  • 13-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • x2
    Coach One of your tutorials has over 1,000 readers
  • RTFM Read the fabulous manual
  • Email Verified

Progress

19/44
How to earn trophies