Joannesalfa's Recent Forum Activity

  • AJAX is used to get a xml file in wherever.

    Didn't you see a xml file in files folder? it's very easy and it's weird anyone couldn't understand my .capx

    Try to run preview, then open aj.xml in C2, change the numbers to balls and speed whatever you want, then try to refresh browser (do not click preview again in C2) you will understand.

    It would work with levels if you try to experiment. Dictionary is just a database of values.

    It's designed to update the game WITHOUT editing in C2. Especially for anyone who don't have C2 can edit the game.

    I made a post to you according to this thread title "XML for complete noobs" my .capx will explain you how XML works.

    Sincerely, if you really want to learn how to use XML, then the result is your ignorance seems rude, i wouldn't to help you again.

  • Didn't help you my .capx? i think my post is ignored here.

  • You can't scale Tiled Background. You have to resize in image editor.

    Otherwise, create a new layer for unique tiled background so you can zoom to make it looks like scaled. That's all.

  • http://dl.dropbox.com/u/76227787/ajaxml.capx

    Open .xml file in Files folder on project tab and you observe differences between event sheet and xml file.

    Have fun.

  • Isn't possible to integrate CocoonJS SDK in C2 to make an alternative cloud compiler?

  • I don't believe it's designed for games

  • Scirra advices us DO NOT use mp3 because it has royal license, if your game is like 5,000 downloads, you will pay $$$$$$$ to creators of mp3

  • TheStoepsel2001 is right, if you plan to target for mobiles, use creating objects method, not hidden layer.

  • Kyatric What happens if these buttons are invisible before to click/touch?

    I'm sure it's really bad practice.

  • You may also want to make a layer that you make invisible on start of layout and only display (make visible) when the player completes the level.

    Kyatric that's bad practice IMO.

    I suggest to use function to create the objects when it completes the level.

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  • it depends a lot of things, the text values are extremely small than stored images, one character value is 2 or 4 bytes. 5 mb is more than 100 keys. Common c2runtime.js could be from 100kb to 500 kb more than 2000 lines of codes. I suppose the limits could be more than 100 keys.

    There is one tip, if you save X position from instance, the value would be like 20.777756466 including decimals as default, to make it shorter, you could use int() expression to convert from float to integer, the value would be 20. Don't forget sometimes JSON syntax could add more characters each one stored value.

  • No, it's main core is for windows, mac and linux. There no way to make it for Android and iOS, otherwise you might check GameClosure, it's open source and can compile iOS and Android, but it requires a mac.

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Joannesalfa

Member since 8 May, 2011

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