Joannesalfa's Recent Forum Activity

  • AGH! I can't open the file you so generously provided for me! It says a file is missing, and it's done this before and I don't know how to correct it. ;(

    That Logo language look interesting... I'll have to look into it.

    It worked to me, i'm pretty sure you need to install Construct 123.2 beta

  • 1- Yes, it's possible, but i'm not sure about mobile device.

    2- Using R0J0hound's canvas as third party plugin would cut the image in pieces.

    3- Make interface to manipulate sprite, if you apply the effects like color, hue, brightness, etc. it can be done with WebGL. If you won't use WebGL, you might find Pode's plugins.

    4- Yeah, basically using R0j0hound's canvas.

    5- I'm not sure it would work, but webGL effects may apply with parameters interface in runtime.

  • zatyka I'm very interesed about your project, does it take long time to finish?

  • Hello, how is everyone, ok? i'm having 2 problems:

    I'm creating an unit selection interface, take a look:

    <img src="http://i.imgur.com/OyNKNPc.png" border="0">

    ---------------------------------------------------------------------

    ---------------------------------------------------------------------

    <img src="http://i.imgur.com/k78t2Gv.png" border="0">

    ---------------------------------------------------------------------

    ---------------------------------------------------------------------

    This is how you assign the units, each unit is assigned becomes disabled and goes to slot.

    It's already done in my .capx

    The problem, i couldn't create this mechanic like this:

    <img src="http://i.imgur.com/UKXrd9L.png" border="0">

    ---------------------------------------------------------------------

    ---------------------------------------------------------------------

    <img src="http://i.imgur.com/r75RKBz.png" border="0">

    ---------------------------------------------------------------------

    ---------------------------------------------------------------------

    This is expected result, there are 2 problems:

    -Units on the slots cannot move back when installed units are deleted.

    -Units outside of the slots cannot re-enable after of unit in slot is deleted.

    There is my .capx

    Unresolved Unit Selection Interface .capx

    Anyone would help me?

    Thanks in advance!

  • I just tried the latest CocoonJS launcher on Android and the AJAX requests don't seem to work still even when CORS is used. Joannesalfa, were you testing on iOS?

    Yes, i tested on iOS iPod touch 4, i have an android tablet, the problem is i was unable login with my existent registration code in cocoonjs launcher, then i emailed to Ludei and they didn't reply me :/

  • Interesing! i heard UDP is designed for real-time multiplayer, isn't it??

  • Could you tell me how to use it?

    It's cheap trick, create a blue square sprite with same color to background

  • I'm pretty sure you don't know how to apply Cross Domain origin.

    Sometimes CocoonJS can't access to get files via AJAX due to CORS policy.

    I made a php file which allows CORS to every places. I hosted it on my server.

    Create a file

    ----------------------------------------------------------

    <?php

    header('Access-Control-Allow-Origin: *');

    ?>

    Insert your a wall of text here

    -----------------------------------------------------------

    Then upload at your server, make a .capx, grab your php file from server and export to CocoonJS, it worked like a charm.

    I hope it helps you, otherwise you need to give more explanation.

  • Yann

    I'm using this comparing 2 values as event by picking

    I copied the same to action to set text which didn't work

  • Yann sorry for my ignorance, so how do you set a text with this phonem at random?

  • I had other issue, custom webfonts won't apply texts while webgl is enabled. Otherwise, canvas mode worked custom webfonts.

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  • I doubt if Ejecta supports Dynamic Memory, which is designed for complex games.

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Joannesalfa

Member since 8 May, 2011

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