Joannesalfa's Recent Forum Activity

  • It's up to Ashley about UserMedia Plugin it should add extra API if is on CocoonJS platform. He said he can keeping implementing CocoonJS api while the docs are up.

  • I didn't know about this useful solution, anyways thanks for sharing!

  • It's annoying every long HTML pages can be down the page by spacebar as default key, every browsers do.

    I'm suggesting you should replace space bar to some letters as z,x,c,v,b

    I don't remember if flash games used spacebar key.

  • It seems special API for cocoonjs that C2 didn't implement yet

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  • You could turn off webGL and see what happens, sometimes i include custom fonts without webGL it always work. I had no idea, actually bitmap font is an solution.

  • Ashley some months ago, i made flashlight mode in my retro game, when i use force texture, it resulted like 40-80% CPU and average 27 fps. Sometimes it may cause spike lag.

    Then, i made a fake sprite like black image with alpha hole, without using force own texture, it resulted 10-30% CPU and average 59 fps.

    There a lot of tests, using force texture it could consume a lot of CPU on mobile devices may lag, but i can't remove a layer in runtime.

  • Ize use jpeg with low quality it comes very low kb size, webstorage is limited to 5 mb.

  • You need to use webstorage, it could store snapshot URI.

  • Ashley to mantain the performance due to force textures may consume CPU a lot, it's very long to explain. So we use it as GUI elements like scrollbar, dialog, special effects and some scenes, then we toggle it off to return the gameplay.

    Similiar to enabling and disabling layer with webGL effects.

  • Oh yes, i didn't notice!

    It's still awesome, how many hours did you spend for doing that?

  • JoyfulDreamer

    Awesome :)

    It's nicely done with C2, i would like to know... Do you think we can rotate in first person?

  • I'm looking this too, it would be Konami's dodge style, we've seen enemies can dodge pretty good in Konami games.

    I was thinking if i put choose() expression to get pasive by 50% chances via the distance condition, then create 2 variables as sucess and fail, if is succeded, the sprite dodges using bullet with high speed at short time to left or right via bullet or sprite angle where it aproximates, last by 0.5 second, if is failed, it couldn't dodge.

    If you don't understand, i will make a .capx when i get chance

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Joannesalfa

Member since 8 May, 2011

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