Joannesalfa's Recent Forum Activity

  • Joannesalfa Did you mean you tested this on CocoonJS and it worked??

    Rory

    Yes, CocoonJS 1.3 managed to get spritefont plugin is working like a charm

  • Joannesalfa - what's wrong with importing it as a project file then loading it? That should work fine.

    Ashley it did.

    I'm saying about .xml file could pretend like .ini file that the game .exe loads external .xml file (.xml file should not be inside of .exe)

  • Hello,

    Actually C2 is not an animation tool, it's a html5 video game maker.

    It's a misconception to think C2 is another html5 version of Flash CS IDE.

    Flash CS is designed to make animations, movies, apps, games, etc. In fact, C2 is not designed to make everything like Flash does, just for games and apps.

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  • Ashley I see about "not right now" it seems not possible to load external .xml file at the moment.

    Maybe i can wait when you introduce file system for node-webkit in future versions.

    Thanks.

  • Link to .capx file (required!):

    https://dl.dropboxusercontent.com/u/76227787/HealthBarBug.capx

    Steps to reproduce:

    1. Click "Swordsman" on left to create a blue swordman.

    2. Click "Swordsman" on right to create a red swordman.

    3. Watch their health bars.

    4. While they are fighting... wait when they get 50% damage, click any "Swordsman" to reinforce.

    Observed result:

    Pinned UID is broken because it's registered to each UID to sprites. It affects every instances, not unique instances.

    Expected result:

    Pinned UID worked in older versions.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack:

    Windows 8 64 bit

    Construct 2 version:

    129

  • I'm going to bump this thread because i have a doubt.

    It already fixed the bug, but...

    Isn't possible to separate a XML file from .exe and load the xml file via ajax in this current directory when you export node-webkit?

  • thehen is from UK, maybe

  • I've played all Phoenix Wright games, i'm really impressed

  • I'm looking a solution to automatically download an update to the latest version of game via in-app as node-webkit.

    I won't deliver the new version of game as package to make the users download again... constantly.

    Isn't possible to implement auto-updater?

    I tought it's not possible to do with offline cache file.

  • Text colour might be good idea. I'm not sure.

  • Pode, yes i already know what you are talking about, look i'm not really interesed to implement serious anti-piracy system. I don't need to fight against Piracy, i was talking if is possible or not, otherwise i would promote my games on piracy website to get great promoted.(Maybe they take advantage of my work).

    I think pirated version is more like full demo with cripple features.

    keepee

    Yes, they did.

    It's another interesing experiment that the game would gain a lot of fans.

    Venivididormi the people who pirated games aren't customers. Besides, i agree with you about word of mouth.

  • Yes, it's platform, i'm sorry for not clearing like that.

    If is "", maybe you did it wrong, make sure to set text in proper way.

    I tested in Android with cocoonjs, it could return as Linux or something.

    There no way to detect Phone type from android, except iOS does.

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Joannesalfa

Member since 8 May, 2011

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