Wolod's Recent Forum Activity

  • i heard you like wolod so i put wolod in a wolod post so you can see a picture of wolod from a picture of wolod

    I heard that you like QuaziGNRLnose so I quote QuaziGNRLnose from QuaziGNRLnose's post so you can read post of QuaziGNRLnose that QuaziGNRLnose wrote above.

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  • You need 3 global variables e.g. "X", "Y", "Layout". X - is X position where player is spawned at the start of layout, Y - is Y position and Layout - will be number of layout where player is spawned. Also you'll have to create objects which will have same private variables(x,y,layout). Place them in the building entraces/exits. If player interact with them set global varaibles to private variables, player should go to layout number global('layout').

    Well it's a solution which I used in my project. I think there are other ways to solve your problem.

  • Very impressive work 7Soul!

  • You need pixel art or more complicated graphics? Tell what exactly you need and I'll draw you an example. If you'll like it we continue to collaborate.

  • It's me at my home in Ukraine. Thanks to my girlfriend we have a little Photoshop miracle here<img src="smileys/smiley36.gif" border="0" align="middle">

  • Screenshot from my project "For Whom the Bell Tolls"

    <img src="http://s017.radikal.ru/i440/1112/94/04716d5a63df.jpg" border="0" />

  • Try to place For each EnemySoilder as main event and the rest as sub-events.

  • As you know Indie of the Year has launched! Let's help Construct made games win! All we need is to visit Idie.db or Mod.db and vote for Construct-made games! Support each other and we will win!

  • Eternal Carnage v.1.11:

    • changable resolution (640x960; 560x840; 504x756);
    • more balance fixes;
    • damage bug fixed.

    Download new version now!

  • It seems like a great game.I like the music.But the game window is too long: I can't see the top of the game screen.I have a 1440x900pixel screen if that helps

    Thanx. Height of the game window is 960. That's the problem. I'll make game resolution changable in a few days.

  • I've completed v.1.1 update today!

    Change log:

    • bunch of minor bugs fixed;
    • better in-game ballance;
    • new type of enemies;
    • 2 new bosses;
    • laser mine field added.

    Download links updated. First one will be available after authorization on Mod.db (must be accessible tomorrow)

  • I'm going to create a massive update for this game. So any critics, suggestions and interesting ideas are appreciated! Anyway the game is done and the bugs are fixed, hope you'll like it. Download link added in the first post.

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Wolod

Member since 3 May, 2011

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