if im correct you want attack disabled while moving, or just while jumping? or falling? code would be if clicked, subevent, and player platform is moving (inverted) , throw, Else, nothing
oh, i see i missed a bit
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bullet- on collision - object- destroy bullet, destroy object, OR, destroy object, add/subtract to/from global/instance variable (useful for enemy health, personal health, score, ammo pickups, etc)
Member since 8 Jun, 2015