Tokoshiro's Recent Forum Activity

  • I sent you a PM. Hope to talk soon!

  • Hi! Can we chat via Skype? I have a project that needs some help and you seem like the perfect person

    My Skype is icon-universe. Of course, we can always pm one another. Skype is just easier :9

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  • Hello all!

    My name is Mikey and I am looking for someone who can help me and my team finish some projects in Construct 2. We have only recently acquired a personal license and so far, the kit is amazing. Problem is, I am not truly fluent in programming. I know HTML, CSS, some PHP, but overall I'm the designer, writer, creator and coordinator. My partner is an amazing programmer, and does everything I cannot. However, He hates client-side, and loves to work on the backend with server related items and things behind the scenes. That being said were looking for someone to do the parts he would rather not and help spread the workload to finish projects faster.

    The Goal: To finish our main project, and then discuss working with us on other projects for several platformers and one arena game.

    The Game: Icon Universe is a 2D Social Avatar game. We are much like Gaia Online, Habbo Hotel or Neopets. What separates us from these websites is not only do we allow avatar dressup, and to socialize in a pseudo-roleplay manner, with minigames and other fun features; We allow users to draw their own designs. Anyone from novice to expert in pixel drawing and creation has the ability to create new clothing, accessories, even character species and pets. With this, theoretically you could be an alien or wolf creature, a griffin for a pet, or just head out in your modern steampunk attire. With our design, all outfits and accessories are fully integrated weather made by us or an individual user, and this allows the character into the website, games, cinematics and more. Were also brimming with hopes to have future realtime viewing(like twitch) for artists to show off their skills or demonstrate a tutorial.

    The Job(and its requirements): The job is to create a front-end client for our project, Icon Universe. With the website almost 100%, we need a place for users to take their avatars from the site and walk around, interact, enjoy their creations. For that, we need to make a sort of minigame for the game. This includes assembling a login screen, the menu/interface, the assembly of rooms for individual users to interact, move, and decorate within, and integrate our current systems in place(such as game currency, buy/sell/trade/shops, outfit change, chat, etc). All required materials will be provided including graphics and detailed descriptions to help you along the way. We ask anyone who is inquiring about this project to have a lot of experience and fully understand Construct 2. We also prefer you have created and published games before, however its not required(we all start somewhere). We will interview everyone equally, and a demonstration of skills will be required. so if you feel you can handle this project please contact me.

    The Pay: Working with our growing team is on a freelance and pay-per-project basis(not hourly). We do accept people on as team members if we work well together(the entire team started as freelance). Financials can be negotiated and once agreed upon, a contract will be signed stating the project will be finished in full as described for the agreed upon price. We pay half in the beginning and half upon finishing, with you holding rights to your work until the final half is paid(this excludes any coding or graphics, logos, etc we may have provided. You simply hold rights to your code and c2 designs). If more is to be added or adjusted to the project, you will get more money for your time. Pretty simple, and its to protect you more than us. We hate to get a bad reputation for something as silly as a bad deal, so we just eliminate the bad deal completely

    Contact:

    Skype(Preferred): Icon-Universe

    Email:

    Scirra: Tokoshiro

  • Just to add some note, I've been working on an avatar social game for awhile that let's you draw your own items and then use the "rooms" to walk around, interact, chat etc with others. Its been a long journey but c2 has made my teams life a lot easier, so much so I plan on using it for every game my team produces. I have 5 games with full design documents and I plan on releasing them under steam greenlight all using c2. Its one of the best tools I have ever seen, and I believe if this becomes a major issue, scirra should hire big companies or groups like Team Meat(super meat boy creators, team of 2) to create a game using c2 and give feedback on its positive features. This would help the community sell more games by showing the games ability given experienced hands.

    And to myself, presentation and quality are right next to functionality. You don't need high end 3d renders to make your game great, but you do need crisp and clean graphics that show you care

  • Thanks guys.

    Yeah its not like im not versed in programming, and my lead programmer is very experienced. I have a complete dev team and this will be our second game, first platformer, first using Construct 2.

    I will look into some tutorials before i dive right in^^ thanks again!

  • Hello all!

    This is my first post, and i did read up/into this before i posted, but if I make any mistakes please let me know kindly so I may correct them

    My name is Mikey and I'm currently working on a project that involves the main character using a vacuum cleaner as a survival and puzzle solving tool(acts kind of like his weapon, except instead of hurting it uses suction. like... mario sunshine?). What ill need to accomplish is when i hit my attack button(lets say Z for example), that an object close enough will move towards the character.

    Ultimately, the goal is for him to suck up enemies and store them in his vacuum for future use(each enemy has a property the main character can use to solve puzzles). So here im assuming the event would be some sort of gravity pulling the enemy towards the character, then once it reaches a certain point(lets say 1px away since if they touch the character takes damage, or otherwise as my action key, Z, is pushed, damage taken from that enemy is nulled?) the enemy gets vacuumed up.

    Otherwise, he can use the vacuum to suction cup an obstacle and move it(again im assuming gravity pull of some kind then have it attach to me as long as my action key, Z, is held). I'm very new to construct and I was just wondering if there's a tutorial I can be directed to, or if someone has the knowledge to help me here within this post?

    You all seem very knowledgeable from the posts I've read doing research and I'm hoping you guys will be just as helpful with me

    Thanks again!

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Tokoshiro

Member since 8 Jun, 2015

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