Granhunter101's Recent Forum Activity

  • Nice dreams you guys! I was going to post my "Dream Game" when a few people posted theirs...so here's mine.

    My dream game would be a 2d top-down shooter, 4-player CO-OP, 8-player competative, and VERY challenging but hopefully not a turn off. The modes would be

    > CAMPAIGN: (1-4 player CO-OP) (A.I allies substitute if human players aren't their)there would be 6 episodes with 3 chapers in each that had 2

    missions in each chapter, the story would be about how human beings survived on a planet

    that was infested with insect-like creatures, but they can't kill all the creatures because they

    make the balence of the planet so you will kill both humans and the insect-like creatures.

    > BOSS-RUSH: (4 players) every chapter has a boss so that would be 18 bosses.

    > ARMY OF TWO (2 player) a 2 player battle against endless waves of enemies

    > ONSLAUGHT (1 player) same thing as army of two but with one player

    > TIME-ATTACK (1 player): you have to complete certain objectives in a certain amount of

    time.

    > Compative Mulitplayer (2-8 players)

    - Juggernaught: (4-8 players) must find the battle armor of the long dead overlord

    " Juggernaught" anyone who wears it has the power of a whole army at his disposiale

    to score, you must kill oppenents as the Juggernaught.

    - Construct (8 players) on 2 teams of 4 must construct a weapon that will determine the

    outcome of the long war between I.F.C. and SECT-C. The object of the game mode is

    to get supplies from the field and come back to base and build on to the weapons,

    when a team completes construction gets to pilot the weapons and fight the other

    weapons if it to is deployed or deastroy the enemy base.

    -Strike-Force: (4, 6, or 8 players) one team are the strike-force, who must kill all the other team (the

    strikeforce have respawns, while the outlaws have none) if the strike force kill all

    the outlaws before time is up, they win.

    - Counter-Strike: (6-8 players) 2 teams must complete objectives that are random and

    coraspond with the other team's current objective. which ever team completes the

    most objectives win.

    > A.I. PLAYER BATTLE: (1-player) play the compeative modes with A.I. BOTS

    You will unlock things like modes, maps for modes, weapons, equipment, new skins and options by getting XP which you get by playing the game. Each of the single player or CO-OP modes have 4 difficulty levels

    > Begineer (player(s) have more health, do more dmg to enemies, but gain less XP)

    > Normal (player(s) have normal health and deal normal dmg, no XP modifers)

    > Expert (player(s) have less health and deal less dmg to enemies, +10% more XP

    > INSANE: DO NOT PLAY THIS (players can be killed in one hit, but can deal more dmg to

    enemies but even more so then easy, +20% more XP)

    The game will have acheivements and ALOT OF UNLOCKABLES. I'm a sucker for 'em. wallpaper, game music, titles for multiplayers, etc.

    That's my dream game in a nutshell...

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  • Ever since I got "serious" with this game design thing, I've had a constentely changing "Dream Game" the game I want, no NEED to make one day. I was wondering if anyone else would care to share their "Dream Game". Also, do you think you could make it at the moment or do you need more tech, money, manpower, etc.

  • What does that do? I know I must sound like a retard but I'm only 14 and new to construct, take it easy please

  • Thanks again! This has helped alot, mabye I could use the same system on the others as well. Like for a unlockable I have, you need to complete it 3 times to get the unlockable, every time I complete it, I could add 1 to the variable until you get three...

  • Thanks The first page was interesting, I'll have to check out the rest later (school...urg). I already game some ideas (how could I forget about different difficulty settings...derp moment)

  • Replay value is a VERY important thing for me and I always consider it when I but a game at GameStop. I posted another topic called "Achivements and Unlockables" these are two of the main things used to up replay value. I wanted to wonder what other things up replay value besisdes

    > Addtional game-modes

    > Unlockables

    > Acheivement

    > Reward system

    > Plain-fun. addciting game-play

    > Multiplayer

    > Random stuff

    > Alternatate endings

    I probably have most of the things that contribute to replay value but I wanted to know other's opionon on replay values and ideas for things that up the replay value.

  • Is there anyway to do it without using Phyton?

  • I need to know how to make acheivments and unlockables for my game, Down-Fall. I want these acheivements in my game

    > Zombie Slayer: kill 1000 zombies

    > Urban Survivior: complete the "Urban Dead" scenario

    > Buckets of Blood...on the dance floor: complete the "Blood on the Dance-Floor" scenario

    > Found in the Blizzard: complete the "Bloody Blizzard" scenario

    > Jungle Fever: complete the "Tropical Plague" scenario

    > For the last time...THIS ISN'T CALL OF DUTY!!!: complete the "Black-Ops" scenario

    > Fashion Maniac: unlock all character skins

    > Time-attack Pro: complete all 3 time-attack maps with the high score

    > Onslaught Juggernaught: complete all 3 onslaught maps with the high score

    > I'm a Zombie Fan: unlock all wallpapers

    > This music is KILLER: unlock all music tracks.

    I need to know, what I need to do to make this happen.

    Unlockables

    ------------------------------------

    > Character-Skins

    - Rambo: kill 250 zombies

    - Robo-Cop: complete the Urban Dead scenario 5 times

    - Track-Runner: play all the Time-attack maps

    - Man in the Trench-Coat: play all the onslaught maps

    > Wallpapers

    - Set 1: beat the urban dead scenario 3 times

    - Set 2: beat the black ops scenario 3 times

    - Set 3: beat the tropical plague scenario 3 times

    - Set 4: beat the bloody blizzard scenario 3 times

    - Set 5: beat the blood on the dance-floor scenario 3 times

    > Music

    - Track 1: get the high-score on the Public Assembly time-attack map

    - Track 2: get the high score on the Mines time-attack map

    - Track 3: get the high score on the Village time-attack map

    - Track 4: get the high score on the Tanker onslaught map

    - Track 5: get the high score on the Marsh-Lands onslaught map

    > Modes

    - Apcolapse Scenario: complete all scenarios

    - Nazi Zombies onslaught map: get all acheivements

  • Okay, so I'm new, but I LOVE CONSTRUCT. The problem I'm having is with my game's menus. I put a sound with the filename "doormove6.wav" when click on a button. the first time I ran the game to test the menu it did the sound. But everytime since them, a *BING* sound came up when clicking the buttons. can anyone help me?

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Granhunter101

Member since 29 Apr, 2011

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