Zanuff's Recent Forum Activity

  • Thanks everyone. My plan was just release this game and if I would receive some positive feedback i would keep on working on it. Guess i will continue on it <img src="smileys/smiley2.gif" border="0" align="middle" />

    Rory , i noted down your idea, seems interesting. My idea was, in each every level has some different gameplay. For example, one level there are some cannons shooting at you while you try to do the objectives, other there are bosses, like a giant kraken and so on. Every level would have some achievements that would unlock new characters. But there is the Online Score, so to balance things every one should have the same ability, to be fair. That's why i didn't make every character with a different gameplay. But i will try to figure out some kind of upgrades that don't influence so much in the score result (Like, you customize the kind of Upgrades that spwan on the level, but you you have to buy then first)

    Anyways, i got some good feedback on it. So i going back to work. Thanks.

  • Ok, this is a game i made using the Clay.io

    Plugin. You should check it, it's very easy to use and has some great features. Now the game:

    Lil Pirate

    <img src="https://dl.dropbox.com/u/5143153/lilpirate-screen.png" border="0">

    "Yo-ho-ho! Shoot targets, catch gold and drink as much rum as you can! Be a Pirate!"

    "Lil Pirate is a greedy little man. Try to beat the best high-scores as you jump, shoot, catch and drink rum!

    Try to conquer in-game achievements to unlock the 9 crazy secret characters. Show your friends how good you are with the Facebook Wall high-score support.

    • LazyBay level;
    • 9 unlockable characters;
    • Achievements;
    • Online HighScore;
    • Post your HighScore on your Facebook wall.

    Future Improvements

    • More levels to add;
    • Each level will have its own characteristics, traps, enemies, achievements and even boss fights;
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  • We realize we need money to keep things going, so that is a big focus of ours moving forward, whether it be from investment or, more preferably, revenue.

    Oh Man. Clay.IO must keep going. It should not be stopped. Please Austin, make a Monthly Subscription Fees or something.. Even KickStarter. Clay.io its very promising and I would hate to see it ends like Playtomic.

    Anyways, thank you for your hard work and have a good rest.

  • Ok, thank you for this. I sent you a pm. Gonna make some experiments. :D

    Edit: I don't know if it helps but the version i'm using is VERSION 0.2.0.

  • I agree with jwilburn. This plugin is really awesome and I think you deserve receive for your hard work. Sometimes I think I'm stealing from Scirra, because C2 it's really incredible and I paid so little for it. That's why I'm planning in buying another C2 License to support Scirra.

    And I hope Clay.io can turn into a profitable business for you too. Maybe something like a Free Edition, with just the Scoreboards and FaceBook and Tweeter. And a Business Edition with all features. I don't know, I'm just wandering...

    A friend of mine plays Kingdom Rush, a flash game and they have premium content. According to my friend, they sell pretty good. But their game are on the Apple Store, so I think this helps the publicity. I'm planning on releasing a WebGame with Free and Premium contents using the Clay.io .

    Talking about this, Austin, I tried the Payment option and no good. I created an item, with the price 0,00. The API tells me that the item is for free. OKay, but when I choose an option, it's says the Payment process will conclude in another page. Well, the Pay Pal page didn't open neither any other page. So, the Payment system it's already functional or just for test?

    Thank for your time and sorry if said something wrong.

  • Ugh, I was working your .capx but i stopped because Zanuff helped you, well i'm glad he helped you.

    No problem Joannesalfa. I'm not too active here in the forums, but i really like the community, the people here are too newb-friendly. It's great to Scirra and to C2 itself to have a lot of people willing to help. :)

  • Sorry, i forgot to put "Trigger Once While True" in the events, so they'll just run once. If i not put this in the events, every time the stats of the monster will be forced to its default values. So when i put the once i will force to just run once. Or i could put then in a sub event under "On Start of Layout" condition. So the default values will just be set once in the beginning. Here, check the two examples to see if you can understande the diferrence:

    dl.dropbox.com/u/5143153/BattleDome-CallMonster-Trigger%20Once.capx

    dl.dropbox.com/u/5143153/BattleDome-CallMonster-On%20Start%20Sub%20Event.capx

    And i moved the condition "Monster_Sprite Health Less or Equal 0" from under the event "FireButton Clicked" so now the enemy is destroyed. Sorry if i overcomplicated everything.

  • For what you want to do, it's easier to use array, but let's stick to your 'guns' right now.

    For what i understood, you want to each monster have a pack of abilities right?

    Like, a Fire Lizard has the skills:1- Fire Ball, 2- Scratch, 3- Stun.

    And an Ice Golem has: 1- Punch, 2- Ice Ball etc..

    And, do you want this abilities for the enemies or just for the player?

    The way it is now, you can do like that:

    dl.dropbox.com/u/5143153/BattleDome-CallMonster-01.capx

    You have to come with the logic behind the A.I from the enemies. But now you have base to start with.

  • I'm glad i could help you!

    Before i answer your question, do you know how to use array in Construct 2?

    scirra.com/manual/108/array/page-1

    I think for now you should stick with the list. When you are more experienced with C2, then you try to use arrays.

    And if you check the .capx, you'll see that i put an action in the "on start of layout" of yours. If you refresh the page you'll see

    the monster's sprite changing. I just put the "on clik" for better 'visualisation'.

  • Here, take a look at this:

    dl.dropbox.com/u/5143153/BattleDome-CallMonster.capx

    I don't think you need a .txt file. Just use array or variables. Or if you really need use a .txt you can ask somebody to make a plugin. You can use PHP with Ajax too, but i think this is too much complicate just for this. I made a simple modification in your capx. Like GenkiGenga said, use random() to call a random number, and then create conditions:

    -Var = 1

       > Monster_Spriter set animation to "MonsterName"

    Of course, there are lot of variables you'll need to use. Just made this example to help you clarify your mind. I hope this is it what you looking for, sorry if i misunderstood.

  • Sorry, i'm late. But here the solution i came with.

    dl.dropbox.com/u/5143153/MergeWars-Sensor%20Mode.capx

  • Pretty suspicious stuff going on here. Reboot is pretty much the worst game ever made.

    Sorry, <img src="smileys/smiley18.gif" border="0" align="middle" />

    But hey, we plan to polish the game. Just wait and see... I'll be back.   <img src="smileys/smiley17.gif" border="0" align="middle" />

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Zanuff

Member since 29 Apr, 2011

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