pez263's Recent Forum Activity

  • How do I go about adding that "Trigger once while true" condition?

  • So I have my program setup to play one of three sounds when a button is pressed, but the problem is that in preview mode, I can't hear the sounds. I've tried it at different volumes, but nothing. In bug mode I noticed that the cpu usage resets, so the button is doing something.

    drive.google.com/file/d/0B0gf0yi2MHX3UVhOYmtsYlRzczA/edit

  • I don't plan on having the layout be expandable, but thanks for the heads up, I'll definitely keep that in mind.

  • So this is a project inspired by both progress quest, and early 3D rogue-likes. The concept is simple, you create a character, choose the name, class, and alignment and then proceed into the game screen. In the game screen you have all your stats, character image, inventory, save/ load buttons, zone screen, and actions. In the game you can only move "onwards" to a random zone that will have a one in four chance that an event will occur. Events will range from monster encounters, loot finds, random npc encounters, and whatever else I can come up with (or you). The game never ends, you can play on a single character as long as you want to. The game once complete will be released with the cap file allowing people to modify and add items or even make their own linear rogue-like. I can't quite say at this point if it will be anything like being able to just download a million custom weapons and put them in a folder or anything, but it will definitely be modifiable.

    Done

    ====

    Classes

    Alignments

    To Do

    ======

    Fix Character Name input

    Items

    Combat

    events

    finished ui graphics

    <img src="http://s21.postimg.org/nr73cs8vb/garden_of_mist_screen_3.png" border="0" />

  • docs.google.com/file/d/0B0gf0yi2MHX3VmphandwSGxSV00/edit

    So I got that working, but somewhere along the way my character name system got messed up and when you play and type in your name, the global variable doesn't change. This worked previously for some reason, I'm unsure as to why it stopped working.

  • So I'm working on a linear rogue-like, and for this I need the image in the center of the screen to change to one of 6 images every time the

    onward" button is pressed. I'm not quite sure how to roll dice with construct, so I'm assuming I will need to use python for this, but I'm not really sure how to go about doing that.

    The next thing is really more advice on how I should go about implementing items, turn based combat, and random events into the game. I want there to be like a 1 in 4 chance that an event will occur, such as a monster appearing, a merchant appearing, a chest appearing, ect. I have the game at a point where you can create a character and their stats will be displayed in the main screen.

    docs.google.com/file/d/0B0gf0yi2MHX3Rzh6Z1VBOXhNUjg/edit

  • I'm getting errors upon opening this file, could it have been made in a newer. older version? I'm pretty sure I have the newest release of classic.

  • So I'm trying to use the list box object in my game, and I want to have whichever option chosen to change the value of a variable. Can anyone explain how I would set the events up for this, or are there any examples of this being done?

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  • thankyou, this helps alot!

  • so I have four buttons on the second layout of my project set to all add a certain value to a variable, and then go to a different layout. The problem is that when I press any of these my application closes out rather than go to the layout.

    docs.google.com/file/d/0B0gf0yi2MHX3MFJWX1ZaYWVpclU/edit

  • So here are my two problems, I cannot get my enemy objects to stop when they come in contact with my wall objects, yet my player object does. and then I cant get construct to recognize the order of objects for some reason, making corpse objects appear on the top layer. Here is my cap file if you want to take a look at it. Thankyou for your consideration.

    docs.google.com/file/d/0B0gf0yi2MHX3MjliakpDVWR1X0U/edit

  • never mind, i found it somewhere, not sure where, but i found it, extracted it, and it worked perfectly

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pez263

Member since 29 Apr, 2011

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