pez263's Recent Forum Activity

  • Hello, I am trying to make a text based rpg system similar to MUD rpgs, but the one problem I am having here is that while I have a text area that text enters into under new lines, once the text reaches the bottom, the previous lines do not move up. My question is how can I make the text move up a line each time a new line is inserted? Or how can I add a scroll bar?

    Here is my event sheet as it is right now.

  • I am trying to figure out how to have a selection graphic constantly move with the last clicked object, but then switch to the object selected next? My trouble is in that if I want the selected graphic to move with a clicked object, it is set to constantly move with that object, and that is what makes it unable to move to another object if you click another object. Here is my .capx where it's suppose to move with enemy graphics, how should I adjust this? Also, I'm going to want the player to be able to click anywhere on the screen that isn't an object or its collision box and remove the selected graphic all together as it would in a game like Dragonage Origns or World of Warcraft.

    http://www.filedropper.com/shipgameearlydraft

    These are the events related to what I'm trying to do

  • That makes a lot of sense when you put it like that, I will look more into this thankyou.

  • Arrays are something that has has always confused me, I understand the base of them, but I just can't grasp how to use them and with what. would they help with the order of the cards, how many of one card is in a deck (or more so how many the player can have drawn before the game will no longer allow the player to draw said card) I see a lot of people mention arrays when it comes to inventory systems, I just don't understand exactly why and what they do.

  • Excellent thanks! I think that worked. Now my only problem is with overlapping, but I think that one way I can go about that would be rather to have a variable between 1 and 3 for cards and depending on what each 'card-in-hand spot' had would determine which card will be there.

  • Yeah, but at the same time I'm going to want to I prevent overlapping however I can.

  • They are all global variables, so I set them to be a random number up to 1.

  • I am try to create a system that will give the player a random set of cards when they press the 'deal' button. The properties of the cards has not been established yet, I'm figuring I will just assign variables to each card as far as their attributes, but when the player say played a card, that would decrease the number of cards in hand. Each turn the player will draw a random card, and if the player draws a card and has exceeded the set number of allowed cards, the player will be required to discard a card before the turn is played. Now I am simply at the point of having the 'deal' button that gives the player 3 random cards when pressed, my problem is that it always gives the same card, card number 1. My question is what am I doing wrong here? This is the layout of events so far. Now later when I have things working, aside from assigning properties to the cards, I will want the cards to fly on over from a deck into the hand, but that's an animation/physics question for later.

    (I know I don't have actual card graphics here yet, the primary purpose for this at this point is the have the functionality)

  • This worked! Now I'm running into the problem of overlapping tiles, as well as the maps being pretty tiny. Destroying on overlap destroys both tiles, resulting in the map being destroyed as a whole, so I'm guessing I need to check whether or not the image point is overlapping or something. I've set the variables up to 4, and now it creates a tile if the variable is greater than 1, but the maps are still coming out very small. Any tips as to how I can solve these issues?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thanks for noticing that, I corrected it but it didn't seem to do anything.

  • I like this, it reminds me of an old gm5 game called rivendel tactics. Something I would say to add would be mouse camera movement to pan over the playing field. When it came to my second turn, the camera was all the way on the other side and I couldn't see my characters to make a move. Another thing would be the green and blue colors didn't seem to fit, I'd use some less saturated color gradients, but that's just an opinion. Overall this looks pretty solid :D

  • So I'm trying to make some events that will basically randomly generate more tiles from the four image points if a random variable is equal to two, the problem is that it isn't happening. This is my event sheet below

    <img src="http://s30.postimg.org/yey2k4tw1/random_generation.png" border="0" />

    After I get to the point of figuring out how to do this, my plan was to also have the tile ask if it is overlapping the bounds object, if so it would delete itself, would this be a problem in any way?

pez263's avatar

pez263

Member since 29 Apr, 2011

None one is following pez263 yet!

Trophy Case

  • 13-Year Club
  • Email Verified

Progress

14/44
How to earn trophies