LittleStain's Recent Forum Activity

  • I guess I don't understand what exactly you are trying to do..

    Why not just use text append : Keyboard.StringFromKeyCode

    Or a simple keyboard on n pressed?

  • Like the manual states:

    https://www.scirra.com/manual/173/iap

    Platform documentation

    Each operating system has a different way of configuring in-app purchases. Please refer to vendor documentation for further help. Links are provided below.

    iOS: configuring with iTunes Connect

    Android: Google Play In-App Billing

    Windows Store: MSDN documentation

    Blackberry 10: Blackberry payment service

    Amazon Appstore: Amazon documentation

    Please note vendor documentation may refer to code samples. You can ignore these since Construct 2's IAP plugin handles this for you. The main parts of the documentation you need to refer to are how to register seller accounts, how to add the items available for sale to the app, and testing and publishing. If a store has a test or developer mode at all, then the Test mode property of the IAP object will enable or disable that mode for the store.

  • Where did I say that?

    Your quote was nothing I ever said..

    What is "(name of the text sprite I'm using for the typing cursor)" supposed to mean and do?

  • You could do it this way

    sprite is visible

    system wait 1second

    sprite set invisible

    system wait 1second

    sprite set visible

  • Well it seems to me this event is triggered every tick, so every tick you are setting invisible and every tick you start the wait one second etcetera..

  • You could either put the origin in a different position so the pupil is at the side of the eye while the origin is at the center, or you could use my example and add the rotaion..

  • without seeing the events and/or the capx, we can only guess..

    You might try destroying the first enemy on start of layout, I guess it's already pathfinding before the obstacle map is regenerated..

  • what is the difference between playing the level directly and in sequence?

    Are there global variables that have changed and have effect?

    Are you using time or tickcounts in your events?

  • I think is actually that part that say "If arrayTextos X size > 5 | pop front on X axis" that would create the effect you want, Mirlas. The idea is that when the text has to many lines already (more than 5) just delete the top one. Try playing with smaller numbers in that command to see what I mean

    As I said before, the capx works perfectly fine..

    When more than 5 texts are entered one is popped and 5 lines remain..

  • I guess you aren't updating your obstacles for the pathfinding..

    For the object doing the pathfinding the wall is still there, there is no open door..

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Make the text-object bigger, set the height of texto to 125 or something like that..

    Your capx is working perfectly fine, but the text can not be displayed, because there isn't enough room in the text-object..

    It has nothing to do with the array..

  • Works perfectly if you make your text-object bigger..

    It's not high enough to display the line..

LittleStain's avatar

LittleStain

Member since 26 Apr, 2011

Twitter
LittleStain has 4 followers

Trophy Case

  • 13-Year Club
  • Email Verified

Progress

14/44
How to earn trophies