What you could try is use more variables.
CurrentScore
TotalHighscore
and a levelhighscore for each level
Where you add 1 to currentscore at brick destroy
add 1 to level1high if currentscore is higher than levelhigh1
and set totalhigh to level1high + level2high + level3high etc.
on layout reset and new layout, reset the currentscore to 0