To play random sounds you can use the choose command. In these examples I'll asume you have 3 sounds.
On object touched - play sound: choose("sound1","sound2","sound3")
For the sounds in order give the object an instance variable sound
on object touched - object add 1 to variable sound.
(subevents)
-object compare instance variable = 4 - object set variable soundd to 1
(subevents)
-object compare instance variable = 1 - play sound: "sound1"
-object compare instance variable = 2 - play sound: "sound2"
-object compare instance variable = 3 - play sound: "sound3"