LittleStain's Recent Forum Activity

  • This will work:

    player set actualheight : abs(round(player.Y-989))

  • Because topicstarter was asking for rounding up, ceil() is the right answer.

    for rounding up one uses : ceil()

    for rounding down one uses : floor()

    for rounding up or down one uses : round()

    ninjaaad by EncryptedCow

  • Sounds to me like you are already doing it in the only possible way.

    You can't make an open space within a collision polygon.

    Why not just use the currently invisible objects and make them visible to create the box? The transparancy within the sprite is taking up useless graphic-memory.

  • If you could explain why drag and drop behaviour doesn't work in this case it might be easier to give you an idea how to achieve what you want.

  • I used to work with AGS and I'm not sure what you are referring to.

    AGS is a 2D adventure game studio and I've never seen this false 3D you are talking about.

    Could you show me some examples?

  • If you just want to spawn letter sprites, why not use the spritefont? You can manipulate the text easily to just show the one letter of the string you want.

  • RandomNumber1 = int(random(0,100)

    PlayerRandomNumber = int(random(0,100)

    Answernumber = Randomnumber1*PlayerRandomNumber

    the expression int() is used to create an integer.

  • You could go to the plugin section of this forum, use the forum search or just ask me:

    MoveTo

  • Actually, a simple move to command doesn't exist, haha..

    If you want to keep it really simple, you should use the most used 3rd party plugin conveniently called MoveTo.

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  • What you are trying to make is something completely different from what is described here.

    You could remove all events and rename the activelayoutnumber to randomlayoutnumber.

    all you have to do when someone clicks the button to go to another layout.

    is add the actions to set the layoutnumber to random or choose.

  • The top of the walls is offset and between the wall collision and the offset some sprites were placed to achieve the effect of seeing the side of the walls.

    Edit:

    I think you would call this isometric. because you are able to walk behing stuff. Implementing this wouldn't be very hard though..

  • Added the condition for the collision, also added a sytem trigger once and distance condition to the slicing, for the sound went crazy and you could just keep slicing over the ninja to win.

    Removed the action to hurt ninja on slice.

    Improved

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LittleStain

Member since 26 Apr, 2011

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