LittleStain's Recent Forum Activity

  • Or create an imagepoint on the player at the right position in the image editor and spawn on imagepoint.

  • Beaverlicious

    The visual aspect of this program is one of, if not, the most important parts. I come from a graphic design background and being able to work with impressive graphics and visual designing and ofcourse the event-system gave me the confidence to go ahead and create this. Just trying to make the boring stuff more visually atracting and possibly even fun.

  • You've got mail..

  • Beaverlicious

    It could be used as such. At the moment it's just a bodyshape creator. It's able to convert real-life measurements into a visually adjustable 2D model that pretty accurately represents reality.

    My original intention was for it to be an easy and fun program to input measurements and shapes in a way that everyone can do it themselves, to be able to have webstores only offer you clothing that actually fits.

    But I'm also working on getting the info collected into a 3D program to be able to print 3D-dolls in real life measurements and shapes.

    Although I have the basics ready, I'm still working on making it easier to control and having educated guesses take away most of the work creating an acceptable representation.

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  • Quick and dirty preview of adjustment layout for project bodyshapes:

    [TUBE]http://youtu.be/dWOOu5HTIHw[/TUBE]

    This video is more about the possibilities of subtle adjustments than extreme morphing.

  • Looks really great Dan..

    Thumbs up!

  • You could recreate the effect partially with lerp, but the Yoshi's eggs also seem to have a sort of platform behaviour of themselves.

    Maybe it would be better to store the player's positions in an array and have the "eggs" move through those positions a certain amount of time after the player. Would take a lot of x and y info, though..

  • replace the 4 in the subtract with choose(4,5,6,7,8) or with floor(random(4,9))

  • Just click everywhere on every post and see what happens, or read the topic so you notice in what post a link is posted to a capx.

    I'll give you a hint.. It's in the third post..

  • Just add conditions for all brick types.

    so:

    System compare two values : Brick1.count = 0

    System compare two values : Brick2.count = 0

    System compare two values : Brick3.count = 0

    System compare two values : Brick4.count = 0

    System compare two values : Brick5.count = 0

    System compare two values : Brick6.count = 0

    • System goto layout level2

    you will only goto the new layout if all these condoitions are met, so if all instances of all bricks are destroyed.

  • Project bodyshapes is nearing testfase:

    <img src="https://dl.dropboxusercontent.com/u/48563442/Bodyshapes-startschermen.jpg" border="0" />

    All screeninfo is in Dutch and all adjustable sizes are in cm at the moment, but after the testfase Other languages and feet and inches will probably be integrated.

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LittleStain

Member since 26 Apr, 2011

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