Instead of using a variable number you could also use:
choose("blinkfast","blinkleft","blinkslow")
that way you can just use the animationnames you want.
Maybe this topic will help you
I don't think there is any need for trigonometry, but one can make it as hard as one wants.
What is the reason to open a second topic with the same question an hour and a half later?
Please remove the every tick action.
It makes the action on start of layout pointless.
You can do a lot with lerp (linear interpolation)
I don't have an example at the moment, but there are many on the forum.
for position, using pin behaviour or setting position to an imagepoint every tick would work. For scale I guess you could use a variable that affects both objects.
Why give the timer behaviour to the family?
Why not to the object itself?
Ok, I don't understand why are you setting startbeta to touch.beta every tick?
Set startbeta to touch.beta at start of layout.
The mousecursor should become a crosshair when dragging an object into the layout.
Are you trying to take an object from one project to another?
Because then you should just copy the object in the first project and passte it into the layout of another.
Ok, so instead of apply force, set the velocity every tick, like keepee said.
If you use key is down - set VELOCITY, it should set the VELOCITY every tick and thus the speed would stay the same..
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Use the system create object action?
Or do you mean in the editor itself?
then you just drag it onto the layout.
Sine behaviour is what you are looking for.
Member since 26 Apr, 2011