With the music and graphics combined, your game already uses 50MB of memory or more before any actions are performed. Reducing that will never hurt performance.
When I say global variables, I mean global variables and not local variables, the difference between global variables and local variables is that global variables are global and local variables are local.
Global variables can be called everywhere in the game, so if you set level1score to the score the player recieved in level 1 at the end of level 1, you can use this score in level 2, to show the total score by adding the level1score and the level2score and so on.