lennaert
You'd have to check if the family members are on the layer, right?
Else you'd set them solid across all layers.
Why wouldn't it be this simple?
And thanks for doubting my ability and experience.. :p
I'm guessing there are some picking issues in these events.
If every laserbeam has sparks it would probably be much easier to put the sparks in a container with the laserbeam, so when referencing the laserbeam the sparks are referenced automatically.
That would take away the need for the id=uid check.
Why not just:
On Start of Layout:
Make it two seperate events and it will work.
on w pressed - simulate jump
on platform landed
w is down - simulate jump.
this works.
edit: I used on landed and not is on floor.
It's an event that only triggers once if true.
Glwrap seems to have to do with webgl rendering.
Maybe your pc can't handle webgl?
Would something as simple as this work?
If layer is invisible
Object is on layer
trigger once
-set solid behaviour disabled
if layer is visible
object is on layer
-set solid behaviour enabled
I'll have another look.
You do know your game is 200MB download, right?
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on key pressed - simulate jump on landed key is down - simulate jump.
on key pressed - simulate jump
on landed
key is down - simulate jump.
Have you tried this?
Add a system trigger once condition.
I think this would be impossible without knowing the physical size of the device and/or it's pixeldensity. This is different for each device and not only each platform, so only if there is a way to get pixeldensity per device or screen and have events set up to counteract it, would this be possible.
Member since 26 Apr, 2011