LittleStain's Recent Forum Activity

  • so you are setting the angle to aim at to the angle between mouse.x,mouse.y and mouse.x, mouse.y , this deems strange, because what is the angle between the same coordinates?

    why not just set angle towards mouse.x,mouse.y?

  • tublood, ofcourse we have and we have never had many issues with it..

    If you could share your capx or at least your events we might see where things go faulty..

    The two most common mistakes are:

    • pinning every tick instead of once with a triggered event..
    • setting the position of object1 to a position relative to object2 before chanching the position of object2 in the same tick

    if these don't apply helping without having a look at your events is almost impossible..

  • Use:

    sprite1.imagepointx(1), sprite1.imagepointy(1) sprite2.imagepointx(2),sprite1.imagepointy(2)

    To get the x and y values of the imagepoints..

  • Everybody learns in a different way, so I can't really give advise..

    I myself learned (and still learn) by reading a lot in this How do I section, also topics that have nothing to do with what I'm working on..

    Lots of trial and error and searching for solutions on the forums, putting events together from different things I read..

    Other people learn best by looking through tutorials and this site has a lot..

    Also there are many on youtube..

    And others again learn from dissecting capx's made by other people..

    This forum, the examples shipped with construct and the capx tutorialsection is a good place to start for them..

  • Just put the origin of your bar on the left..

    If you use tiled background this should be the standard place..

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  • No prob.. Glad you got it working with some tweaking of your own..

  • set the layer to force own texture and set the opacity of the layer as wanted..

  • I'm not familiar with blacktoalpha, but couldn't you just add a layer with a round sprite and set the layer to destination out?

  • Eventsheets can be copied, but only after all objects, plugins and global variables have been copied..

    names of layers should be the same too ofcourse..

  • I'm not quite sure what you are trying to do and if I do understand I'm wondering why you are doing it this way..

    What do you mean by "give the player the possibility to adapt the Game Window to is own Window"?

    Have you tried just scaling the game layer down to make the playable area bigger?

    Also have you tried setting the UI position relative to viewportLeft, viewportTop,viewportRight and viewportBottom?

  • You could use the choose() expression..

    choose(x,x,x,x,y) should make 20% chance of y against 80% chance of x

  • I'm not sure what else I can say..

    on start of layout start timer for 60 seconds

    on timer

    • spawn
    • start timer for 60 seconds
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LittleStain

Member since 26 Apr, 2011

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