LittleStain's Recent Forum Activity

  • "from left to right" should become "from top to bottom", because x=0 is left and y=0 is the top..

    You've probably got some > and < wrong and some - and + because of that..

    I'm not in the opportunity to download at this moment, but you might want to look if what I said is the case..

  • You could create two "Finger"-sprites which are controlled by the thumbsticks and have the plate either pinned by location only, or via physics revolute joint, or just set the angle of the plate to angle(fingerleft.x,fingerleft.y,fingerright.x,fingerright.y)

    Issue with the first two solutions is ofcourse that the plate becomes shorter in the horizontal direction when the angle get's bigger, but there are multiple ways to take that into account..

  • If I understand correctly the cone of view is relative to the objects angle, so that should be no problem if the behaviour is on the player object..

  • every tick is framerate dependant, search for delta time dt and/or framerate independant movement..

    also instead of setting the character every tick, why noy pin the character to the playerbox?

  • set highscore to int(webstorage.localvalue("highscore")) will work as explained in the manual..

    Webstorage is stored as a string and a string is NaN (Not a Number), to convert the string to an integer(number) you use int..

  • You could wait untill the next official version is released, but that might take a while, for this is only the first beta since the last official one..

  • 179 is a beta version, the link to download it is at the bottom of this page under downloads..

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • While saving to webstorage you create a string..

    To convert it back to a numerical value use int(webstorage.localvalue())..

    It might also be wise to add a subevent to check if webstorage exists before setting the global value, for else it could give unexpected results when first played..

  • It seems to me, this is a perfect example for when to use containers..

    Another way would be to bind the timer to the enemy by UID..

  • Is the plugin you're using nescessary for the game and specifically this issue?

    It prevents me from being able to open the capx..

  • There is a plugin Date/Time in the plugin-section of this forum, I believe it's the only way..

  • Can you reproduce the problem in a capx you can share..

    If not the issue must lie within your eventsheet and it's almost impossible to solve without seeing those events..

LittleStain's avatar

LittleStain

Member since 26 Apr, 2011

Twitter
LittleStain has 4 followers

Trophy Case

  • 13-Year Club
  • Email Verified

Progress

14/44
How to earn trophies