LittleStain's Recent Forum Activity

  • In your project at the bottom of your list you find the folder files, a subfolder of that is icons, replace the icons with your own..

    For the main menu's made in photoshop you should add more information, for it isn't really clear to me what you'd like to know..

  • I guess you're looking for the array object, with it you could loop through all cells..

  • If your sprites are all basically the same, why not use animations instead of different objects and just set a random (or specific) animation after creating..

    I do believe there is a third party plugin that does exactly what you are asking, I believe it's called nickname..

  • Almost all tutorials are made by the users of Construct2, like you and me, if you are missing a tutorial, you are invited to create one..

    If you have a question on how to do something you can post it here on the forums and other users might be able to help you..

  • Actually based on where this question started, why not set the frame based on the angle of the wheel in the example elios provided?

    My version would involve creating a variable oldx and comparing it with the current wheel.x

    so basing the frame on wheel.x-wheel.oldx

    but using the angle as explained above would be far better..

  • This might not have the effect you want, but you could compare the position of the sprite with it´s last position (every tick or every x seconds) and set the animationframe accordingly..

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ah, so you are trying to recreate mastermind, but with numbers instead of coloured pins..

    I guess using a string for this would do and using tokenAt to see if the number exists in the right place..

    Using an array would also be an option..

    After the player has guessed you could loop through it to see if the number exists and if so if it´s in the right place..

  • If I understand correctly you would like to know if the speed is decreasing, to play a different animation..

    You could give the player sprite a varaiable Lastspeed and every x seconds check if this last speed is higher than current speed

    system every x seconds

    system compare two values player.lastspeed > player.speed

    player animation deceleration is not playing

    • player set animation to deceleration

    and add an event AFTER this one to set player.lastspeed to player.speed

  • Have you looked at the sine behaviour, for I guess it will do exactly what you'd like..

  • With pin I was referring to the pin-behaviour instead of setting position every tick..

  • There are so many ways to set something like this up, I'm not sure which way to choose to explain..

    I guess I would opt for using litetween instead of moveto, for you could use the same tween-time for both objects..

  • The on start of layout event is only checked once, but if you'd like events at other times to not even be read by construct, putting them inside a group in the event sheet and de-activting that group would do the trick..

LittleStain's avatar

LittleStain

Member since 26 Apr, 2011

Twitter
LittleStain has 4 followers

Trophy Case

  • 13-Year Club
  • Email Verified

Progress

14/44
How to earn trophies