LittleStain's Recent Forum Activity

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    You probably have some conflicting events, or the doors have behaviours that arent right, or there is something wrong with the origins or the event sheet isn't connected to the layout, or.... etcetera..

    Without seeing your events and/or a capx we'll never know..

    The events posted were simple and should work..

    Maybe you could create a new capx and try it to see If that works..

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    OK.. Just TRYING to help.. SORRY..

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    it shouldn't be the same..

    So if you could make a screenshot of your events it might become clearer where the flaw is..

    This should be pretty simple, you might want to recreate your issue in a simple capx, so we could fix that..

  • and adding the family.uid to the textobject as an instance variable so you can get the correct text for each family member (workaround for not being able to use the container)

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    should be as easy as checking

    abs(player.x-door.x) <80

    You could use a for each door if you have difficulties with multiple instances

    I'm not sure what kind of events you are using to make the doors move, but making it a triggered event or trigger once while true would be best..

  • You are not picking specific family members..

    try using pick by comparison, or ofcourse for each..

  • Would using an array to store the tags work?

    set the first row to sfx and the second to the tag

    if array.at(currentx,0) = sfx

    • set audio with tag (array.currentx,1)
  • I think you mean the typewriter effect, there's an example for that in the FAQ..

    Using the search you will find more examples..

  • I don't have that problem, the graphics are also visible within the editor..

    Are your video card drivers up to date?

    Does it help if you turn of webgl in the editor?

  • There is no need to insert new object-instances of the function-object if the function-object is already there..

    In your event sheet you should be able to add on function events and call function actions

    There is only one object but within the event sheet you can adjust the name of the function being called..

    If I'm misunderstanding, could you please elaborate?

  • I'm not sure what is wrong, for I see the blue and red image when playing the capx..

  • Should be possible by only setting the object while touch is touching, don't think multi-player should make any difference..

    But to be honest I've had these moments myself and using the above way to make sure, always helped..

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LittleStain

Member since 26 Apr, 2011

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