I'm trying to autoplay a sound in my game, but it's not playing when the event that triggers it happens.
The sound is in a subfolder in the same folder as my game.
I'm using the "Autoplay file" action for my sound controller object; I did spell the file name correctly.
Specifically, the action reads
Sound: Autoplay file AppPath & "gunshot1.wav" (No loop)
It triggers on a single or double mouse click, if certain other conditions are met.