kayupla's Recent Forum Activity

  • A new mecha for the new year. Wishing you all good health, happiness, and success in the coming year and always. Happy New Year!

    French press begin to talk about us, that's awesome, this giving us some strenght to go ahead.

    https://www.indiemag.fr/articles/bath-b ... profondeur

  • Hello all, We are working on the environments at this moment.

    It seems quiet but don't be fooled, Once enemies cames out you are going to be very busy. Bath of Blood atmospheres are very important for us.

    Don't hesitate to like it on networks and spead the words to your fiends about our game

    TYVM more soon

  • IRELLE cruiser integration with the "white" level's background. You could see it's place and the remaining space on the screen.

    The white level is a rare level has not yet been ravaged by WorldBreakers. Marco, the game's main protagonist, could he save this town?

  • Thx all for feedbacl it's a really precious thing !

    The actual gameplay include 2 fire mode : straight (with view finder) and bottom mode. Then the view finder is freely movable. Your idea (# GenkiGenga ) is a very good one, we will think about it, and so, you just won a beta acces to the game when it's done^^ ( I contact you by PM).

    Then, some news :

    This is a battle cruiser named IRELLE.

    Multiples tracking lasers set the rhythm as the main beam will brings the mélodic solo.

    I guess The song will be catchy! I hope you are ready to dancing?

    see more on :

    http://www.indiedb.com/games/bath-of-blood

  • hello all,

    there is some news from current developpement.

    Wordbreakers come to break the world... ok it's obvious

    don't miss our page here:

    https://www.facebook.com/BOB.ShootEmUp

    Dodge is a main feature in B.O.B.

    it is a way to take a breathe and move around the screen to regain the advantage on the enemy.

    Found below a new screenshot from the intro which illustrates this concept.

  • HI there,

    I work on Construct and C2 for a long, time. Today I 'am proud to show you my biggest work with my indie game studio : Bathofblood : Worldbreakers.

    We are passionate about 2D games such as « R-type » and « Last Resort » so we chose to create an horizontal shoot’ em up for our first game.

    on a science-fiction environment, new items such as deep shots, dodge, and payback all in a very dark 2D high quality graphic style.

    « Bath of Blood » is a game made by players for players and based on a lot of knowledge of video games and many conversations with people to whom we asked for feedback: “what can we bring and add to the game play in shoot’ em up’s ?“

    Here are the links for more video information, print-screen …:

    https://www.facebook.com/HugeEnemyTheGame/

    https://twitter.com/HugeEnemy

    http://www.hugeenemy.com

    https://www.youtube.com/channel/UCGg5KdySDnUAaaTgoJlxvJQ/videos

    We hope you will enjoy what you see. all opinion from you is an help for us, please fell free to comment this prototype.

    thx for your support!

  • can I export/convert this save file to an xml file or something else ? I want to extract these datas .

  • thank youuuuuuuuuuuuuuuuuuu!

  • thx, I found it . how to edit or read this file ( not in construct )?

  • I realise I must give more details:

    when use the "save" action in event sheet, the game is saved . where is the file containing this save?

    in the project fodler? ( I cannot found it for now)

    same question with expoted version : in the exported folder ??? which one?

  • Hi,

    Is anyone know where can I found the file where the system function "save" is writing the game data ? and how it's named?

    I whant to see and modify it at will, if needed.

    the question is for the project and exported version.

    thx guys

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  • any ideas?

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kayupla

Member since 9 Apr, 2011

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