droptank21's Recent Forum Activity

  • In reading the article Kyatric posted, I think they would say yes. C2 is built as a modular program, so any future modules, plug-ins, behaviors, etc must be geared to run projects built with previous versions of C2.

  • Here is a good tutorial for Gimp Here

  • Reading through their documentation, it has IE9 built in. Even if the user only has IE7 on their machines it would still run.

    Left click on the handle of the door.

  • THIS program is the answer to your problem.   <img src="smileys/smiley2.gif" border="0" align="middle"> Ran three separate tests on different games I've made. All work. Faster than Chrome and Firefox.

    Example (A very, very early build of my current game. Right click on objects for description. Left click to manipulate objects. Drag items to other objects, etc.)

    You owe me $7.50 (minimum wage) <img src="smileys/smiley17.gif" border="0" align="middle">

  • THIS works. No lag time. Canvas functions properly. No issues as yet.

  • Lol. Looks like DravenX found the same info I did except on a different website.

    I wonder if he used the Jscript compiler or VS2010 to compile his exe.

  • This is theoretical, simply beacuse I'm a dad of 4 and have zero time to tinker with this stuff. But anyway, here it goes...

    To my understanding, javascript is a programming language. It is also, in essence, a universal one at that. So, if other programming languages (php for example) can easily be used to create desktop applications, then javascript...which is a far more powerful and robust language than php...should be able to as well.

    Where am I going with all of this?

    Simple. The hard part about building an application is, apparently, writing the code. C2 has already done that for you. All one needs then to make an executable application is a compiler. So, in a quick google I located this.

    But wait. It gets better. Reading through I also found this page as well here. Jscript is simply nothing more than Microsoft's version of javascript. Type up code, add objects, tinker, then compile to an exe or dll files.

    So, why not instead compile all the files already made with C2?

    Maybe (again, I'm no expert) you may have to utilize Visual Studio 2010 or 2008 to get it operating at 100%. Problem? Not at all. Go find a college student, slip them enough money for a 40 oz., have them login with their student info and download it here

    Problem solved...hopefully...theoretically.

  • As this falls in quite well with my current game I will sit down this evening and implement a few levels similar to a Dragon Warrior style RPG.

    I will also try my hand at designing a simple graphical CYOA style game. If it works well I will post the capx.

  • I would think that a game like Dragon Warrior would be fairly simple to do. In fact, I'm pretty certain of it. The hardest part would be random enemy encounters which could be set by something like character->moves (x) number of pixels -> system -> go to layout battle7.

    The game's engine could easily be run by events with conditions, items handled by instance variables and stats controlled with global variables.

  • Does the winner get a little tropy on their avatar? <img src="smileys/smiley2.gif" border="0" align="middle" />

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  • Here's simple action-events

    <img src="http://dl.dropbox.com/u/44787590/rpg-dialogue.png" border="0">

    and here's the capx

    Here

  • I've heard that the boys over at google ported Quake 2 to HTML5. I've only seen videos of it though.

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droptank21

Member since 6 Apr, 2011

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