rexrainbow Yup. But the problem is that the official plugin does not have steering or avoiding feature. Is it possible that you can take a look at http://www.red3d.com/cwr/steer/ ? The guy who created c&c in html5 refer to the link above.
rexrainbow
Yup. But the problem is that the official plugin does not have steering or avoiding feature. Is it possible that you can take a look at http://www.red3d.com/cwr/steer/ ?
The guy who created c&c in html5 refer to the link above.
Sorry, this plugin dose not control the movement of sprite, it only calculates the moving path in grid based. So it dose not have steering behavior.
tumira
This SLG_movement plugin is suitable for chess game.
The performance of official pathfinding plugin is better then this SLG_movement plugin. You might consider it first, if you need to move on a large map.
Ashley
Or provide more high level SOL functions for picking in SDK, to indicate event engine here has SOL changing?
I would like to have some picking in my plugins which could be more compactly.
grossd
It depends on you.
In my point of view, "MapReduce" might not be easy to understand or to be used in real cases for normal users.
I guess it had not be made yet in this forums.
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Jase00
Almost closed. I first starts from current width; decreases width until no collision; then increases width until just collision. See this
The decreasing/increase is
current width - delta width[/code:3pi7dcv4] [code:3pi7dcv4]current width + delta width[/code:3pi7dcv4] delta width will increasing by multiplier 2, i.e. [code:3pi7dcv4]delta width = delta width *2[/code:3pi7dcv4]
Of course, see the manual of function plugin, "Javascript integration" section.
Or Yann 's JSON plugin. It is more completed then mine.
Cipriux
Thanks. I had fixed, please download and try again,
elisamuelps
I had missed something in this document -
"Run from step1 to step4 for each gradient drawing."
Update
rex_nickname plugin: fix a possible SOL bug after creating object.
PixelImpact
Get symbol of each tile is In my sample capx, event sheet "Board", line 4. Change the input expression
str(chess.AnimationFrame)[/code:1cmwh71g] to chess.MySymbol for example.
Member since 4 Apr, 2011