Night's Recent Forum Activity

  • Thank you deadeye I have downloaded 1-5 and I all so got your older ones 1-9 just in case their a hidden gold nugget of wisdom in it that can save me down the road.

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  • Vary cool stuff I be garbing this one

    thank you

  • I'm not saying I'll do it, as it's not really an option at this point timewise, but either plugin is very possible, the general xml one particular. also, it says it supports custom output formats, which means you can design an exporter specifically for your importer. As a side note though, the isometric thing would still require something else to make it work gameplaywise.

    Well their has to be some one with the gift of coding I do it if I could understand it with out falling asleep reading the books. Graphic is what I have put most of my time in to learning,mostly animation an using BVH and 3D software.I just cant get my head rapt around the coding stuff.

    The last time I try it I just cold not stop yawning to death and could not keep my eyes open.

    Oh well we cant all do the wiz-bang coding behind the seen stuff

  • I do agree with you deadeye and I am hoping it is possible and their is some one welling to do it.

    Its something that can be vary useful in devilment and over all game building.

  • I am just wondering about the plug-in building for this engine.Can I use a Tile Map Editor to build my maps and levels. I been looking over a Program that is "Call Tile Map Editor".

    http://www.mapeditor.org/

    From the looks of it I would think it would be the thing to use as a plugin as a level Editor and over all a good Game mapper. I all so think it mite be open source so i think it would be the thing to use for a C1 user that knows how to build plug in and like to shear .

    Hear is a list of the thing it can work with.

    General purpose tile map editor with XML-based map format

    Supports orthogonal and isometric maps

    Custom objects can be placed with pixel precision

    Full undo/redo and copy/paste support

    Add custom properties to tiles, layers, objects or the map

    Automatically reloads tilesets when changed externally

    Resize or offset your tile map later as needed

    Efficient tile editing tools like stamp and fill brushes

    Supports input/output plugins to open and save files in custom formats

    Their is all so a Java Version that needs some program loving as well and is Open source as well I do believe.

  • This is asked a lot lately, but yes you can still use C1. It hasn't degraded since C2 came into the picture And it's still being worked on.

    As you said C2 still needs a lot of work, so using C1 (or C0.x as it is also called now) is probably your best bet.

    Thank you for responding to my post. I am vary happy to see that C1 is still alive and doing well and is being updated by the user base of C1. I have Downloaded most of the Help & Tutorials files that relate to the tip of game I have been planing for a vary long time.

    I am all so looking for player made game that are space games something along the lines of Star Flight and XCom to study and learn from all so to ask throws user question about the games thy have built.

    Ones again thank you for responding to my post.

  • Hi all I am new to Construct and I am wondering if I can still use Construct 1 to dev a game with still.

    I did look at the Help & Tutorials and it look like the engine I have been looking for for a vary long time.

    I have been looking at the newer version of Construct 2 on your forum and think I want to what for it to develop a little more.I am hoping that I can use what I learn from Construct 1 and use it in Construct 2 at the same time I am develop my Game and GFX for my project.

    I see that Construct look a lot Like MMF2 but dos not cost 120$ to buy ,thats a big plus for me right now ,but most of all I love the Help & Tutorials the user have made.I cant believe it I can understand them,Seem the user that made them did their best to help you more so than try to Geek you out with what thy know This Newbie Construct user thanks you for that

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Night

Member since 24 Mar, 2011

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