XtraTrstrL's Recent Forum Activity

  • Heh, Realm of the Mad God themed. Kinda cool.

  • Very awesome looking!

  • Wow, Love it! I mentioned before that Kid Ic that I did Mario World 2-2, but in 2012 when I first tried Construct, my first thing was a small locked screen outworld area of Zelda 3 with respawning Octoroks that you faught. Also, just before the Kid Ic, my friend that helped with the advanced wrap behavior was helping with a procedural dungeon creator we were gonna use for a game like Isaac and Zelda, and I used Zelda 1 parts for it. So this is right up my alley. This is so next level though. I love how flexible it looks with the creation tools. Really well polished. I see your tilemap has lots of outworld assets. I wanna see more.

  • Thanks LaDestitute, I appreciate it, it's fun to have people actually play something you made. So it feels like it was worth the time. I figured there were prolly some Kid Ic fans around here 'n just wanted to share and get feedback. I haven't messed with C2 in a bit, but maybe messing with and fixing up/expanding on that capx again soon will get me back into it and I'll break through to another level of skill again like with the improvement from my Mario World 2-2 to this.

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  • A friend of mine edited the wrap behavior for me, because it's so limited in it's base form. I needed it to get the fundamental behaviors down for vertical stages. Ok, I fixed it. If you can, redownload the Capx as well as the Wrap behavior. Thanks.

  • First off, super noob here.

    About a year ago, I did this Learn how to use tilemap by making a platform game with it! tilemap tutorial based on Kid Icarus. I ended up adding to the tilemap and Pit assets because it was pretty fun, and I went ahead and did a sloppy, but cool little recreation of the first few stages. It was basically my 2nd real learning project, the first was a recreation of Super Mario Bros World 2-2. I find learning more fun doing these type of recreations. This one gets sloppier the further along it goes, because I kept meaning to break away from it, but would go back and add some random stuff, so some code is way more bloated than other areas, because I never went back and fixed or compressed it. Anyhow, here ya go. Click Here Advanced Wrap Behavior Needed to run it - Click Here

  • I have a project where I added a second layout where I dragged the tilemaps onto the layout and onto the same layer setup as in layout 1. For some reason, layout 2's transparency doesn't work at all and when you click on individual layers the others don't go transparent like in layout 1. I checked the layout settings and everything seems to match layout 1's settings, so I have no idea why transparency wouldn't work in layout 2.

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XtraTrstrL

Member since 23 Mar, 2011

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