The only thing I'm now wondering is, how to fix it, that, when the bone behavior self moves the gun a few pix up or down for more realistic movement and aiming while the mouse changes his angle, the imagepoint won't change :/ And the bullets will come out below or above the gun in special angles.
edit: reuploaded the .cap with a the new issue^^. I ripped his head off, so you can see better what I mean.
Toggle the event with sprite 6 on/off to see it will happen or not.
edit2: wth "bottleneck'd" means xD, glitched up?