zyblade's Recent Forum Activity

  • I've found some nice working isometric demo with working collisions made with game maker.

    Because I never really figured out how exactly gm scripts work (on step and everything), I couldn't port it to C2 :/.

    I already posted the example in the "game design section" -> here.

    Maybe someone who knows GM a little more with some advanced skills could port the game mechanics to C2.

    the gmk file -> link

    the compiled demo -> link

  • I tried to make an isometric game a while ago with r0j0's help. His isometric sorting algo was very good, but a little too cpu intensive with too many objects on the screen and ontop of that I hadn't collisions working also :/.

    I found a really interesting game maker example here:

    Link

    You need game maker installed to open the gmk file.

    I let a friend compile it. I uploaded it to my dropbox -> Link.

    I looked at the sourcecode via gmk file, but I couldn't port it to C2 :/

    Maybe someone else could.^^

    edit: arrow keys to move and z to jump

  • Ashley , would it be time consuming/complicated, implementing such a feature to the java sdk in C2?

  • Aaah what a pity, bertel2k wasn't online since 3 month :/

    You said, if the javascript sdk supports udp/tcp choice....

    It does mean when ashley etc would implement this feature in the C2 java sdk, the photon client already could track the players position smooth like in the platform behavior?

  • When there will be support with the java-sdk, switching to udp in photon cloud, would it be possible then, using the platform behavior? Or integrate multiple controls in the photon behavior?

    Everything related to movement will send unreliable packets, everything else then tcp or reliable udp?

    If yes, will it be in near future?

  • The only thing I've found was this.

    edit: this is the method I am using with google to find such old entries:

    link

  • And what was the solution?

  • The Wolf and the environment are good animated. The music gives the game a nice atmosphere.

    I can run the game without lags, but the game is really cpu/gpu comsuming, dunno what it is.

    Getting hurt, will emtpy the whole energy bar. Sure, they're games, where you die immediately but I think it won't hurt to half the damage for some things you get. Just my personal opinion. Maybe implement another "mana pool" for the special attacks with other blue balls or whatever. It's a bit annoying, spending my precious health points for the abilities(that also empty the whole hp-bar with 1 use if I remember right).

    So, overall, the first impression is good. Maybe yes, let the player choose for wasd or arrow keys.

  • Thanks for replying Scidave. That are great news. playerelite ; With the "n" problem, I'd like to see a .cap. I'll try to replicate the cap and see if I get the same bug.

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  • That isn't my demo.

    This demo is from 2009, made by Ashley I think.

  • This might help <img src="smileys/smiley2.gif" border="0" align="middle">

  • Maybe R0j0s post will help you, if I understand your problem right.

    link

    edit: Here's an example, it loads the "loading cursor" from win7. link

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zyblade

Member since 22 Mar, 2011

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