zyblade's Recent Forum Activity

  • I'll try to combine 2-3 spriter objects for my monsters/players etc. to have more control in C2(change angle of a special part in realtime etc.)

    But spriters .scml object saves for each instance its own zorder.

    So it's impossible for me to combine them for my project.

    Even set "every tick -> bring to front/bottom" doesn't help.

    Could you make an option when I export, to not save the z-order into the scml?

    Or someone has another idea how to solve my problem?

    And is it possible to change the origin of the scml in C2?

    ____

    I try to setup a guy with a gun. The arms are one scml object, another scml for the torso etc. Have no control of the z-order or the origin of each scml object means, it's impossible to setting up mouse aiming with spriter. That would be sad :/

    edit: Okay, the origin seems to be always the center in the editor, that makes sense. Just having that issue with the z-order.

    edit2: hm, kinda solved sorting prob. but changing the angle of an scml object, also changes the direction of the animation. For example arms going up and down a little in 'idle' animation, will going left/right for 90? angle etc...

    I have to wait then, until there is more control(maybe with IK) in C2 self with the scml object.

  • Yes and in C2 there won't be a plugin like that in the near future :/. Realtime Multiplayer(udp) stuff seems a little harder to implement in C2.

  • playerelite When you made it work for Win7, you're sharing the working plug? Would be great. :)

  • Then use another behavior :) Custom movement behavior is more detailed.

  • Just set max speed to 500. Acc does slowly or fast increases the speed until its max. So Acc 5000 + Speed 500 = instant move the Sprite on 500 Speed^^.

  • Hm, so what do you want to make exactly? Anything else where we can help?

  • I totally agree to yann's post. Just wasn't able to express myself in that detail. With "no programing" I mean "no syntax". And as Yann said, learning while making a game makes C2 so viable for me and many other ppl.

    When you put acc to 0, the sprite will accelereted with 0px/second.

    Putting it to 5000 and there is no visible progres of acceleration, cause it's instanly at its max speed. :P

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  • Thanks Jay for clearing that up :D.

    dimakoles: If you want to move instant, just change acc and dec to 5000^^. There might be another way, but this is one of them^^. Just don't put Max Speed too high, 200-500 should be fine, experiment with it.

  • Here's another example without any condition. Move the sprite with the arrow keys:

    link.

    You can't say now programing would be more easy.

  • "Require" means, there is no other way to so something.

    But C2 offers many other ways to do stuff without coding. So C2 doesn't "require" programing. It just offers you to do it that way. But it still doesn't "require" it. The choice is yours.

  • You say, C2 can't do "X = Self.X + Self.speed * dt" without programing.

    I say, it's possible, send you a link.

    You say, but the code is better in that case.

    You don't me to show you how it's possible? :P

    I say, "C2 don't needs any programing skill"

    If you want to use some line of code, you can do.

    If you don't want to use code/math, C2 offers many ways to do that stuff .

    So the statement "C2 does not require programing" is still right. And you could do a whole game without getting involved into coding/programing/complicated math.

    And using a behavior like in my example is more than basic and more easy than using any line of code.

    But maybe Ashley could tell you better what I mean, because his native language is english + he knows C2 better than me :)

  • No, I gonna say: there is no need for programing. My example does exactly

    this -> "X = Self.X + Self.speed * dt" but with behaviors, so without code or programing. Did you even open it?^^

    You have the choice, wether use formulas like this, or use behaviors to avoid simple or complicated math.

    edit: the post above was again edited. So my answer is again confusing for ppl who don't know the original conversation.

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zyblade

Member since 22 Mar, 2011

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