I'll try to combine 2-3 spriter objects for my monsters/players etc. to have more control in C2(change angle of a special part in realtime etc.)
But spriters .scml object saves for each instance its own zorder.
So it's impossible for me to combine them for my project.
Even set "every tick -> bring to front/bottom" doesn't help.
Could you make an option when I export, to not save the z-order into the scml?
Or someone has another idea how to solve my problem?
And is it possible to change the origin of the scml in C2?
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I try to setup a guy with a gun. The arms are one scml object, another scml for the torso etc. Have no control of the z-order or the origin of each scml object means, it's impossible to setting up mouse aiming with spriter. That would be sad :/
edit: Okay, the origin seems to be always the center in the editor, that makes sense. Just having that issue with the z-order.
edit2: hm, kinda solved sorting prob. but changing the angle of an scml object, also changes the direction of the animation. For example arms going up and down a little in 'idle' animation, will going left/right for 90? angle etc...
I have to wait then, until there is more control(maybe with IK) in C2 self with the scml object.