zyblade's Recent Forum Activity

  • I tried: allways-> Text: Set text to S.n({"warpX,0"})

    And it crashed :/

    I have the s plugin, the array warpX(from Toralords .cap)

    The array records my "x" positions.

    I want to jump to any x position I want.

    For example, I want to to jump to the x position where I was on the first second.

  • Would that help?

    edit: and if you need the laser to covers up more exactly at edges, click on "Bullet", while

    you are at the layout editor, left select Collisions(properties category) and select "point".

  • Hi there,

    anyone know how to set or get the index of an array from the s-plugin?

    With a normal array it's easy: Set value at x

    But how to do that with the S-plugin?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Download the tutorial made by "deadeye".

    --------------------------

    Here are lessons 1 - 5 of the tutorials: http://www.box.net/shared/1nls24ni8d

    edit: Ok the first link are the newer tutorials. Won't see any enemies there.

    Watch these^^ They are outdated but I think the enemie killing-system works fine

    --------------------------

    Here are lessons 1 - 9 of the old outdated tutorials: http://www.box.net/shared/1zzgt8pov4

  • The only thing i didn't figure out is, how to replay everything slowly.

    Timescale is impossible, because it won't affect the replay at all.

    I only could replay every 2nd frame. I'd call it "fake slowdown" lol.

    Maybe someone has an idea or I will figure it out anytime soon.

    Until then, I will make the replay system without a slowdown on the replays.

    edit: I didn't mean every 2nd frame, that would be a fast forward

    I mean replay every 0.5 frame...can't explain it in other words^^

    But it won't look fluently.

  • I wonder if this can be adapted somehow to make a replay system for sports video games? I've never been able to figure out how to do that in Construct.

    With the normaly array(like I used), I could do that.

    With the S-plugin, I have to test it out how to manipulate the position of the arrys X index.

    But yeah, why not .

  • I looked into the example with the s-plugin, made by toralord.

    The s-plugin may increase itself by adding a new value if I choose "how to add --> insert"

    Shiru, you asked me for a tutorial. As I wrote, toralord already has posted a nice .cap

    in this thread-> http://www.scirra.com/forum/viewtopic.php?f=8&t=6291&start=20

    scroll down a bit and download it.

    You need the Splugin to open it.

    link: http://dl.dropbox.com/u/1013446/New%20folder%20%286%29/s.rar

    If you anyway want me to do a tutorial to understand how the whole thing works,

    then just reply here and I will make the tutorial, based on toralords .cap.

    Because its much easier with the s-plugin .

  • If I change the size by "allways --> my array --> set size " to my count variable which increases whenever I move, It gives 0 all the time...if I press reverse I am in the upper left corner :/

  • Thanks for that info.

    The S plugin thing seems good, but can't get it to work anymore.

    The .cap seems corrupted :C. I tried already an older version of Construct.

    Edit:Ah now it works, had to update the s-plugin to a newer version

    Will try it out and improve my .cap

    Thanks again.

  • Thats ok, main thing is, it works now .

    If you have any questions, don't hesitate to ask.

  • I am planning to make a little tutorial later, with a sample .cap.

    It's done with a few arrays that record any move that i make.

    The FPS are 60 with 5-6 arrays, so everythings works at the moment.

    It's a bit RAM claimed^^...so it takes 100mb now, because I have no

    dynamic arrays :C. Maybe to save the information to a file or make

    rewinding time maximal for 10 seconds and then it reloads.

    Then it will be much less RAM claimed.

    Shall I make a tutorial with the basic function or explaine everything

    (like, how works the array) so everyone understand it?

    for the advanced construct users:

    For rewinding like in Braid(infinite rewind until you are at the level beginning)

    At the moment i browse through the index of each arrow forwards and backwards.

    I have to predefine the array size..so if I make the array 400 in the width. I can only

    rewind the time 400 steps backwards. With no dynamic array it impossible to set the size of the array at "realtime" because it will clear itself and the information are deleted :/

    Any Idea? Maybe make every 400 steps a file that saves the values and for every file

    a counter variable gets +1, so I can call the files backwards lol. Maybe with dynamic file names(_1,_2,_3). Like that each array could be 400 in a size and the time rewind is infinitly like in braid.

zyblade's avatar

zyblade

Member since 22 Mar, 2011

None one is following zyblade yet!

Trophy Case

  • 13-Year Club
  • Email Verified

Progress

14/44
How to earn trophies