zyblade's Recent Forum Activity

  • Or you put after the "play channel 1" command, "channel set position to 0.

  • You're welcome

    If they glitch through the wall anyhow, try to make the wall a bit thicker.

    Happened to me just while testing it.

  • Give the enemies, the 8 direction behavior.

    Make an event: for each(you find it at system -> loops) [your enemie sprite] -> start ignore user input(you can find it at the '8 direction-tab(on your enemys sprite))

  • How about, making them also solid XD.

    edit: Oh wait, they will go anyway through it...just a second

  • Click on the layout editor on your wall and click left at the table: groups -> attributes --> solid.

    Once your wall is solid, the player wont go through it.

  • I couldn't resist >< because I like Boss mobs!

    http://dl.dropbox.com/u/26932498/enemy_spawn_boss.cap

    after killing 10 normal mobs, BOSS spawns xD

  • Here a sample .cap.

    Not the best technique, but it works

    http://dl.dropbox.com/u/26932498/enemy_spawn.cap

    Shooting on Key X

  • Still didn't look in the .cap, but it sounds awesome!

    But how the timescale effect, affects the speed in replay?

    I tried it one day, but of course, the speed I've recorded each value,

    the same speed it's replaying^^. But I understand the timedelta thing

    Maybe because your really big pm lol.

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  • Heyyy Mr. Miller,

    the good news is,

    Tulamide explained me a few things so I know now everything

    I need to know about the S plugin.

    and the...good news is

    I will now make a replay system.

    So, no bad news today

  • Okay, a last question

    For the normal array object:

    In my selfmade .cap, where I record my x position, I created my array.

    I've set the index to global('Step'). And "Step" will increase at any movement

    the player makes. So the array record at the 6th step that I make, the 6th

    x position. I made "on key is down "T", the global('Step') is allways 5!

    And at every second when I press T and,my text will give me allways (for example) 52. Because on my 5th move I was on x=52. I could easy change my .cap to replay or rewind any move.

    I only have to say: global('Step') begin at 0 and +1 for every step or just -1 at the index you are right now.

    Sorry for that long text...

    Now with the S-plugin

    if I look at the currently "index", with allways -> text set to -> S.n({"warpX",5})

    I not getting allways the position I made on the 5th step. I get an updated

    value, that shows the currently x position and changes if I move.

    edit: tulamide, I saw you are from germany, I could sent you a pm in german.

    Maybe you understand then better what I mean, because my english isn't the best.

  • Ok, I know why I thought it didn't worked.

    S.n({"warpX",5}) would give me allway the 5th variable.

    So if I read S.n({"warpX",5}), and at this second I was on x = 191

    then the value in the text has to be allways 191? But after 5 steps it changes to my

    currently x position :S.

    WIth the normal array object, when I set the Index to 5, I allways will get the same value.

  • Won't work like that :/

    http://dl.dropbox.com/u/26932498/Braid% ... 099.96.cap

    Here is the .cap. scroll a bit down and you see the text2.

    I really tried many variations..

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zyblade

Member since 22 Mar, 2011

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