briggybros's Recent Forum Activity

  • This isn't what I'm looking for though. Your example shows just picking random colours. The colours I'm needing cannot be the same and they must have the correct hue values (Hue's can be 0/15, 100/15, 200/15, 300/15 etc).

  • What I'm trying to do here is more than the title suggests. I want to, at the start of the layout, give 16 instances of an object different integers ranging between 0 and 15 so I can change their colour accordingly (This means every instance of the object will have a different colour). What I have so far is this (capx):

    However, when I run my game, the layout which this is for will not load. If I remove the flooring of the random it will, but then the colours generated can be too similar. How can this be achieved?

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  • Figured out a solution for this, it may not be perfect but it's the best I've come up with so far. Simply split the sprite down to the separate parts you want the colour control over then apply the AdjustHSL effect to all of them. Then you can affect the properties of the effect from the event sheets.

    Example

  • Hello, I was wondering if there is an easy way to let the user define individual colours for different parts of the character in a terraria sort of way (Never actually played terraria but I've heard about it). I know I could just use a few preset colours for each different part and just have them stay together in game. Is there a way to keep my sprite in one image and change colours based on the different colours of the sprite? More importantly, is there a way to change the colour of a part using given modification values input by the user (In any colour format (so long as it works))?

  • Hello, I'm trying to learn my way around C2 by recreating some simple games in the engine. I have tried to make a bejewelled type of game, but something has gone wrong and I cannot find what's wrong. Can someone help me here?

    capx (In zip with the sprite icons)

  • Hey, I'm trying to make a random map by populating an array with data and then 'rendering' it with object tiles. So this is what I have:

    <img src="http://img194.imageshack.us/img194/4631/2y3j.png" border="0" /> This is executed at the start of my layout. However, this only populates the first 30 or so indexes, leaving the rest with a value of 0. Leaving me with this:

    <img src="http://img59.imageshack.us/img59/8522/ksff.png" border="0" />

    As you can see, the bottom lines are all the same. What's wrong here?

  • Nobody?

  • Hello, would it be possible to have Construct to connect with a server through sockets when the server is running, say, Java. The problem I have is that I'm good with the logical code side of Java, but can't make anything look appealing and I can make things look appealing in Construct, but not use its event editor very well.

  • I have lots of images for an animation in a folder as so:

    <img src="http://speedcap.net/sharing/files/cd/da/cddaef8d2458a902678ad5b80573a661.png" border="0" />

    Is there any way I can easily import these to construct 2 to piece together the animation quickly? It would seem easier than manually creating 60 frames. If this is not possible, can I suggest it as a feature?

  • I am trying to let a user define the colour of parts of their character. I was thinking the best way to do this would be allow them to input the red, green and blue values for each piece. I would then add these values through an effect to each individual piece. However, the effect I found required me to input the Hue, Saturation and light values for the colour. How can I convert the red, green, blue input to HSL? I can't use an algorithm I've found online because of the way the event system works.

  • anybody?

  • Would it be possible to stream from a shoutcast server into construct? Basically to create a radio player

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briggybros

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