briggybros's Recent Forum Activity

  • Here is the capx of the problem in a zip with both the model obj and its texture file

    EDIT: I re-exported the obj and uv maps from 3DSmax and added then to C2 and everything worked fine

  • briggybros

    Does the example itself work before you modified it (with the man object)? What browser are you using, did you try multiple browsers? Perhaps the model your using is the problem because it has improper UV's or whatever it may be. You seem to be loading things properly so the model is likely at fault.

    When exporting the model out of blender you'll have to play with the export settings somewhat to see the effects. If you got the model straight off the net it might have weird UV's or something, so loading it into blender or some package and trying to re-export it or whatever may fix the problem.

    The model loads fine in both blender and 3DS max, without any alteration of the UV's, from the obj file. What would be the best way to export the model and texture into a form that is Q3D friendly?

  • I'm having problems loading an image to texture an object.. It's the same method used in the example, However, when I preview the object is invisible..

    Where this is the event-sheet:

    and this is the phong properties:

    (Wireframe is only 'yes' because I was seeing if I could see that.. which I can't)

    When I do not set the diffuse map to be the texture the untextured model appears, but as soon as I let the diffuse map be the texture, then the model becomes invisible.

    I have also tried texturing with the UV_Grid_Sm.jpg file which accompanies the example and this too has the same effect.

  • Yeah, looking at it on my PC now, and it looks fine. (very nice!)

    Personally speaking, I've always used individual images for different colors for things like this, as it's a guarantee you won't run into this kind of compatibility issue.

    Not using this method would be easy for changing the colours of the box. However, the text is also changed this way and because the text itself changes along with the colour of the text, converting all possible outcomes to images for compatibility issues would result in 81 different images for the text which for me is not something which is worth the sacrifice.

    If the text doesn't take this change then I see no point applying it to the boxes as well.

    If anyone has an alternative to this please tell me as it would be very appreciated

  • I would think that is because of a problem with the WebGL of your phone. The colour changes in the text and the squares are controlled by the AdjustHSL in C2.

    I don't know how widely compatible WebGL effects are across a range of devices and browsers. Could somebody with more experience than me suggest if it would be better to have individual images for the different colours or just stick with Adjusting the HSL?

  • Just to ask, would it be possibly to hook this up with some sort of VR? To me it seems highly possible. If the multiple viewports feature is used and the app was run on mobile, something like google cardboard should work with it right?

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  • This is the solution for anyone else interested

  • donelwero That is exactly what I was looking for, thanks

  • Well, that is what I'm using to test. But what I'm trying to achieve may result in the data in the list from being exhausted. I need to do it mathematically so no matter how high the variable is, it will always be able to work it out.

  • Thanks

  • I am trying to work out if a variable is in the power of 2 series (e.g. 2, 4, 8, 16, 32 etc). To do this I thought it would be best to take the log of the variable to base 2, if that number was an integer then the variable is within the series. However, I can't find a way to test if the number is an integer or a float/double. Is it possible to test this? If not is there another way to test if the variable is in the sequence?

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briggybros

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