Khalan's Recent Forum Activity

  • I usually use something like Ground, Entities, Effects, Sky/Atmosphere, HUD; plus another one or two miscellaneous ones if necessary.

  • Awesome news for indie devs.

  • Here's a few ideas:

    Have your Layout Main events grouped

    in Layout Start > Start of Layout > Set Layout Main group inactive

    in Layout Main > Start of Layout > Set Layout Main group active

    Have a global variable "Game_Started" set to 1 once you go to Layout Main; only start your spawns or main game events if Game_Started = 1

    If you are using Time Delta (which you should be if possible):

    in Layout Start > Start of Layout > Set time scale 0

    in Layout Main > Start of Layout > Set time scale 1

    I think setting groups of events to active / inactive is the easiest solution (groups can also be nested). Hope that helps.

  • I believe someone was working on a Mode7 plugin which might work for this - otherwise you could try skewing a sprite or making it via animation.

  • I don't know if there's a more elegant way, but here's how I do it:

    Player instance variable : RPM_Count (0)

    Player instance variable : RPM (eg 480)

    System > Every tick >

    Mouse > Left button is down > add RPM * dt to RPM_Count

          > RPM_Count >= 60 > Fire bullet event and Set RPM_Count to 0

    Mouse > Left button released > Set RPM_Count to RPM (so that the gun is ready to fire immediately - may want to not include this for a cannon)

    Using an RPM of 480 results in a perfect 480 rounds per minute or 8 rounds a second regardless of FPS. If that's not clear let me know.

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  • These two tutorials should be all you need:

    http://www.scirra.com/tutorials/73/supporting-multiple-screen-sizes

    http://www.scirra.com/manual/88/anchor

    There are several methods listed that you can use to resize objects automatically or scale them, and automatically shift them to the proper position according to screen size.

    Unless like jimand asks do you mean something else?

    edit: converted urls to links

  • Any particular reason you don't want to buy from Scirra? If it's a credit card problem, you can get debit or prepaid cards to pay for it. Otherwise I'm sure other arrangements could be worked out with Scirra.

  • Looks quite interesting, and congratulations on reaching your funding.

    It's great to see things like this and Spriter coming out; alongside Construct 2 making games has never been easier.

  • I believe it's because you're picking the closest AutoTurret to a monster for each Autoturret.

    Change both instances to Monsters > Pick nearest to (AutoTurret.X,AutoTurret.Y)

  • I think you can get rid of the Pick IID event for the StoneTower; I believe the system has already got the correct ID based on the mouse cursor.

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Khalan

Member since 2 Mar, 2011

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