aaronreed's Recent Forum Activity

  • I am attempting make a clone of the Sword Fighting Puzzle game from Puzzle Pirates. I am running into a few problems.

    1.

    My biggest question is what is the best way to make a block that has landed/ stopped moving to no longer be controlled by the user? It seems very simple and i tried to use a instance variable and the platform behavior to check if falling/stopped. But it doesnt seem to do anything.

    Capx for example:

    https@@://drive.google.com/file/d/0B0psFoxYWKO0c1pzSy10ZC01dHc/view?usp=sharing

    (added @ so I could post link)

    2.

    Also a smaller question is: I would love to make it to where the block only moved 32 pixels at a time. I know how to do this one way. and I left it in the capx under the group name Movement by Pixel. But as I commented in capx when I do this it allows the block to move through the solid wall. Could somebody point me in a direction on how to do this? (btw just disable the 8 direction behavior and enable the Movemen by pixel group to see what i mean.)

    Thanks a million.

    Aaron

  • That is exactly what I was needing. Thanks a bunch to both of yall for the help.

    Aaron.

  • I will look into Persist behavior thanks for the direction.

    Aaron

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  • Yeah the first level works fine the problem is when i leave the second map it should save when leaving so that when i reenter map 2 that map should also still be shooting out the particles.

    So should look like this:

    Touch box on map 1, leave map one while saving.

    Enter map 2, touch box on map 2, go back to map 1 while saving map 2.

    When coming back to map 1 see particles to prove map was saved, go back to map 2.

    When reenter map 2 I should see particles still.(this is the part that is not working)

    I guess what im trying to do is save a map and load a map. Im thinking of most types of rpgs, ie: pokemon. When you have already beat npcs,bosses on level i dont want to restart the layout because it resets all of my npcs. I want to beable to go back to old maps and have the progress on that map saved.

    Thanks for already taking the time to look at my capx and help.

    Aaron

  • Thanks for the help already. I apologize for the wrong file. Switching now.

  • I added two @ signs in link so i could post.

  • I am trying to figure out how to save the current map and all changes when leaving the map to a new one. Then doing the same when i come back.

    https@@://drive.google.com/file/d/0B0psFoxYWKO0LUkxSk1pTHVRMkU/view?usp=sharing

    In this really simple capx i am just using the spawning of the particles to see if the level is being saved and loaded. But using this method I cant figure out how to complete the loop. Any help or advice or a direction would be awesome.

    Aaron

    Edit: As I have been sitting here thinking about it. I believe that this wont work as each save will just be for that map. So I think that i need a new method. I have been going over most save tuts and havent come across what Im looking for yet. A link to a tut would be great. Or a direction to start on.

    Edit2: Third times the charm hopefully. Link should now be the correct capx

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aaronreed

Member since 27 May, 2015

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