aaronreed's Recent Forum Activity

  • Is 'Two mats' the loading screen? It seemed to get stuck there.

    I had the same issue then i hit f5 and when it reloaded it worked.

  • I got it to load on Game Jolt. Only played 2-3 minutes and stopped.

    I really like the music and the vibe it gives.

    But I have already stopped as the font was way to small on my computer to read easily. I even tried to go full screen but didnt help.

    I like the idea and I love these kind of games. Hope to play more of it. Will update post later with more observations.

    Edit:

    Very minor: Maybe change color of shirt of drummer in the loading icon? it being yellow makes it blend a lot with the set.

    Saw a few times that if it was the same type person they would sit in same chair on top of each other.( actually they dont even have to be same type)

    I have researched cappuccino but that goal wasn't fulfilled. Just researched another item which was another cappuccino, this one did indeed meet the goal. But now i have 2 cappuccinos.

    Was able to place fridge on top of bar(bottom right)

    My worker lvled up? I was told to click on him to rank him up but I can not interact with him at all.

    Not sure if this is my fault but on 3/6 my worker and me left the shop. I hired another guy(uncle) but game started to lag a lot. Yeah game lagged out, Uncle would no longer do tasks. Main character never came back. every few seconds game would come to a stop. This after around 20-30 minutes of playing i think.

  • Here is a capx of what I am working on.

    @https://drive.google.com/open?id=0B0psFoxYWKO0Vk9VMXRyS3BUeHM

    I have been trying to figure out why Player2 Blocks will go through solids for about 1/4 of its height. I am using the platform behavior for both Player and Player2 blocks(for the gravity). They both have the same size collision box but the Player box does exactly what I would expect when it hits a solid, no matter the speed. But on the other hand the Player2 box will sink into the solids, the faster the fall the more pronounced but even at slow speeds it sinks in slightly.

    Any thoughts as to why this is happening? I have no idea, and haven't come close to figuring out a work around.

    Aaron

    edit: also if the capx is to big and the events are to convoluted due to bad coding please let me know and Ill try to recreate problem at a much smaller scale.

  • If you have a nvidia graphics card (must be semi recent model), you can open up your nvidia control panel and use shadow play.

  • If we could see a capx we could tell you really quickly if there might be some events that are conflicting that makes you end up back at menu instead of lvl 2. Without the capx all i can say is that somewhere you have an event that is sending you from lvl 1 back to menu.

  • You could give them the platform behavior and turn off controls. Then you can easily control their speed of fall. Just turn on and off the behavior when you want them to fall. (might not be best way to do this)

    Aaron

  • Also thanks for the tip on turning off the blocks attachment on collision. Something so simple yet I hadnt yet thought of it.

  • Hey thanks. I actually had realized that I had made a mistake when trying out the Image pointsand about 1 day ago got the rotations working. Iam using instance variables and just adding/subtracting so I can rotate both ways.

    Ill try to upload a capx to show where I have gotten to. I believe that many of my events are not best use, but Im just trying to use what I know to solve problems to try and mimic the game I am shooting for.

    Aaron

  • I tried using different image points as the connectors but it wasnt doing what i wanted. I also tried to just destroy the box and spawn a new one every time you click the button but it was also a wash. Simply rotating image also wasnt want i wanted as it rotated both boxes.

    I want to be able to hit a key/button and have one of the boxes move to another side of the original box. But I need them to be able to have their own physics. So if one block hits something and stops and does not stop the block that did not hit.

    here is a link to a you tube video to show what I mean.

    youtu.be/gLRyEwqiLiQ

    About 10 seconds in you can see him rotate the blocks and you can also see how they can separate upon collision.

    Thanks for any help or pointers. Even if its just an idea for me to go and test/play around with.

    Aaron

  • Hi all,

    My Name is Aaron and I am from the USA. I am a middle School teacher and Coach. I love strategy and sport games. I still play many classic Total War games. I have been lurking on the forums for the past year and have been on and off again playing with construct 2. I currently have 0 games made and after playing with and making basic shells of many games I am now working on a puzzler inspired by the SF mini game from Puzzle Pirates. Thanks for the great engine and events system.

    Aaron

  • I am working on different puzzle games and this is really helping. Thanks a bunch.

    Aaron

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  • Thanks for the help. When I open up your link I cant find the changes that you made. Could you tell me what you changed. Sorry I am slow sometimes. I really appreciate the help.

    Aaron

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aaronreed

Member since 27 May, 2015

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