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  • TELLES0808,

    i just meant add another player controlled car for racing, but wow, if you can toss an ai car in their, that would be even cooler.

  • TELLES0808,

    could you please drop a second car into the demo, so people can try racing, to get the 'feel' of it.

  • very nice sir...simple mechanic, that gets more challenging over time.

  • cute...

  • brunogruber,

    when you put in the time...it shows.

  • thank you for showing the 'process' it is lovely.

    all you cintiq users are making me jealous...lol. i just got a samsung series 7 slate, and i intend to move my art to a completely digital flow. but it is taking some 'doing' to get used to the stylus. practice, practice and more practice i hope, will get me where i want to be.

    that poster is a t-shirt if i ever saw one. it's beautiful.

    ps. the shadows on the cacti are pointing in the wrong direction from the light source...ugh. please forgive my critical eye. it's still beautiful.

  • Kuschelbauch,

    very pretty game sir.

    one question; in pacman, if you try to turn when there is no opening, it will simply ignore your attempt and continue in whatever direction you were last going. in this game, if i turn where there is no opening, i stop dead. this caused me to lose a lot of time, trying to 'time' hitting doorways on the fly, not to mention dying when being chased. i'm curious if you meant this to be so.

  • brunogruber,

    no diag or up shooting...keep it hard. out of respect for the pixel gods...lest they get angry and exact retribution...lol.

    great game sir...

    c2 needs more visually stunning games like this to be seen, just as much as games with unique game play mechanics. i found myself killing things, just so i could get a good look at the 'place' without being chased...lol. lovely graphics and use of color. also love the foreground and background animations for depth and mood.

    well done...

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harrio

Member since 24 Feb, 2011

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