Hi ,
Here's a tutorial that I made not long ago ... I'm posting here just to give it a boost of popularity
Please check it out and favorite it !
Cheers ... ( BTW , this is the link ^^ )
Thijsku
You could log all your object position into an array and convert it to JSON and load it up when the game starts ...
That's how I do it ...
When you call functions , you need to write a text , why not add an option for a drop menu with all the already created functions ? There'll be less chances of error and better arrangment possibilities when you are flooded with functions ...
Hey Ashley ,
Today , I lost 5 hours debugging just because a function wasn't properly written ...
So , I'm asking for a function dropbox , like the layout one , i'll make our lifes easier and we won't loose 5 hours debugging like I did ...
Thanks !
I'm making a procedural dungeon generator myself , gotta re-write it tho ...
You could inspire yourself of ...
oniken.net
It's a NES-based game and it got some nice reviews ...
dragoonblade , it's a horrible way to work ... :) ... Maybe make a program that does that automatically to you ?
You mean super crate box ? Too bad ... you took the shell and missed the core design ... what was making SCB so addicting
anyways ... good luck at it ...
Oh and ... you also should pick all
Bullet | On collision with player
-- Bullet | (Invert) Pick Nearest to the player
--- Destroy
Cheers ...
Here , what the event does is that it doesn't pick the nearest to the player and there's where the invert shine , it picks every instance that isn't the nearest to the player ... thus furthest would only pick the furthest instance ...
Develop games in your browser. Powerful, performant & highly capable.
Well , I think it's a glitch with the site , Mina and Tokinsom got this glitch too , now they are at the top of the list ...
it would be useful if we could edit it but oh well ...
Member since 14 Feb, 2011