Whiteclaws's Recent Forum Activity

  • Just spawn an object with the bullet behavior and set the bullet's angle to angle towards the player

  • There's an autorunner template that does exactly what you want

  • Isn't it logic that a bigger resolution would need more time to render and more mem?

    Actually jayderyu, that's only in OOP (Object-Oriented Programming) , a more base definition

    Memory leaks are when you allocate memory and you don't free it

  • Make a generic qsort function taking an array

  • PS4 uses LLVM Clang, a compiler for C/C++ code, so the deal is to generate C from the JavaScript source, I know that emniscripten converts from C to LLVM, but I don't know about the other way, how bout' you do some research?

    Or you could just use the browser to run your application

  • Well, arrays are just list of variables, and you can get quite some help in the how do I section which I highly recomend

  • So this is a revenue-share and not a paid job, if that is the case, please don't put paid in the title, you are misleading people

  • , yes, but said would be much simpler if post two's suggestions were a reality, I can see how C2 was geared to beginners from the beginning and was designed with that ideology, you could make any game with it, but limitations are imposed, CC was open source, I think, but C2 is paid, I can understand why it's closed source, but Ashley needs to give more love to extensibility

  • jayderyu is kinda right, C2 is just an API wrapped into a GUI (kinda...), it's not supposed to give a solution to everything in game programming, it's doing it's best to do so but you need to learn to get your hands dirty, C2 gives you the tools, but some of the tools you'll need to build them yourself and learn new stuff or you can buy 'em at Canadian Tires (Or at an asset store), all for your game's sake

    +999 for the assets store, Unity has one, and it's a blast, Ashley could always take a percentage of the sales for C2's development and everyone would be happy! Tom & Ashley what do you guys think ?

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  • For arrays, I'm with Fimbul, I can't comprehend why they aren't a primitive, but looking at it on another angle, C2 is supposed to be easy to use for a beginner, but with arrays comes dynamic resizing, clearing, manipulations (pushing, popping and such) and those are all available via events (like doing a double-for loop for clearing) but that is not something you can gulp easily (double-forloops, ok, but pushing or popping, good luck), so yeah, it goes counter to the design of using C2 without any programming experience, +that would make C2 more of a written language too and that's not what it is (Even if I want CScript so badly )

    Anyways, nice list!

  • retrodude

    I actually learned Java/C# before transferring to C, I think C is better for me and for the world, it's (kinda) high-level and really complex while being concise and high performance-y, so yeah, not interested in Unity, but could always whip some projects if you want us to do some teamwork

  • Lovely art !

    Went a long way since I last saw it <3

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Whiteclaws

Member since 14 Feb, 2011

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