Whiteclaws's Recent Forum Activity

  • Hm? There is a Video Object? Or is it a plugin?

    Either way, best thing to do right now is to link 'dat capx

  • Yeah, that's rude, C2 is already dirty cheap, You can look elsewhere but don't expect else

  • Halt! You are under arrest for Orthographic Mistake in the title! (gasp) It's gonna be a 50$ fine, ma' boy ... now type safe, and don't forget, the grammar police is watching you!

    But seriously, there's many threads on this already, and there's no MAGIC button in game making, you gotta work hard to get it done, and even harder on mobile because hardware is limited, one tip is to count everything you do, for example, you update a text on start of layout, that shouldn't take much time, maybe 1 millisecond? (I'm probably overextending but eh, just for the suspense), now, then, you see another guy, updating 20 texts every tick, with some math, we can deduct that, he's updating 20 * 60 texts every seconds (fps is probably not the equal to the ticks per second, but just for the sake of consistency), that gives you, 1200 texts updated EVERY SECOND, do that for all your events then tell me how much events trigger every second ... you'll be wowed, there's where optimization comes in, you gotta cut down the Eps, by for example updating texts only when value goes up, or put a value you need multiple times in your calculation into a variable (1 + 5), stuff like that, and you'll see how your performance will skyrocket

  • troublesum, because most of Unity's users are indies, and we indies can't afford to rent a server 24/7 forever + Mobile games are rarely $ucess, so I can't risk to buy a server for 200$/mo when only 3 players bought the game, tl;dr, it's too risky

  • -Bleep Bloop, Scirra booged-

  • Give me a hug, man!

    You're awesome

  • A better thing would just have the Set Text when needed, for example, when score is incremented (+1),

    Also, Did you try removing the iFrame, refreshing and setting up the iFrame could be the cause ... Either way, I don't see anything else

  • troublesum, Heck yeah, Multiplayer wasn't invented yesterday, there's many server/client sources on Unity and I think that the C# Standard library offers websockets out-of-the-box, The only thing different is that Scirra host's the servers, as of, in Unity, you'd have to host your own or pay for one

    jayderyu

    That's the thing, Would take some time and knowledge for a newbie to understand the notion of OOP, sure it would be better on the long run, but C2 is an engine for non-programmers, hence the choice of procedural code

  • Actually, Monogames, the IDE many C# developers use (Unity's main language) has a multiplatform export, why wouldn't Unity have one? It's a question of languages

    And also, as said with C#, most of the time, users implement stuff like IAP purchases themselves or create a plugin in C# to do that and sell it on the stores

    Finally, C2 events system is more of a procedural language, as C# is more of an OOP, that's probably why modularity won't work in C2's case

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  • No. That's totally wrong

    Wikipedia:

    The purpose of constructive criticism is to improve the outcome. In collaborative work, this kind of criticism is a valuable tool in raising and maintaining performance standards.

    Especially sensitive individuals may adopt a passive, defeated attitude if they view a situation as personal, pervasive, or permanent (see learned helplessness). Others may adopt an aggressive response. In an online forum lacking face-to-face contact, constructive criticism is rare. People criticize the style of writing and grammar, and based on that often make assumptions about the person. They write without consideration for how their opinion will be received, which is not consistent with the idea of constructive criticism. Effective interpersonal communication skills can be helpful to assess the recipient's frame of mind

    Basically, Constructive criticism is pointing out what's bad and how it can be done better, that's exactly what Aphrodite did, point out that she never used the word "bad", but not great and can be better, he gave a suggestion on how to improve performance, and how you can also remove the seams between sprites, he never imposed, he always used the word try, tldr, he never was rude, you took that as rude, maybe because he just complained, but I'm sure it was meant to be helpful

  • liquidsnake

    A way to test your knowledge would be to clone an old game like pacman or gradius without any tutorials, if you can do that then your are competent enough

  • Yes, You would have to find the distance of the line drawn by the player and the distance traveled by the player, from the start of the line

    Then you'd do;

    CircleMaxSize - CircleMaxSize * (PlaneDistanceTravelled/SizeofLine)

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Whiteclaws

Member since 14 Feb, 2011

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